Handout Quickstart: Difference between revisions

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===Buildings===
===Buildings===
The 3D objects in the 3D world are called Buildings or Constructions. These Buildings have attributes, coming from among others open data by which the calculation models (overlays and indicators) calculate results.
The 3D objects in the 3D world are called Buildings or Constructions. These Buildings have attributes, coming from among others open data by which the calculation models (overlays and indicators) calculate results.
* Click on the City Overlay to see the 3D world. Click on a building in the 3D world and see more information in the hover panel.
* Click on the City Overlay to see the 3D world. Click on a building in the 3D world and see more information in the hover panel.
* Next click in the Current Sitatuin tab on the Buildigs button.   
* Next click in the Current Sitatuin tab on the Buildigs button.   
[[File:Buildings_button.png|700px]]
* Now click on a building in the 3D world. You will see that a blue line is visible around the selected building. In the right pael you will see differnt tabs with attribute information about this specific building.  
* Now click on a building in the 3D world. You will see that a blue line is visible around the selected building. In the right pael you will see differnt tabs with attribute information about this specific building.  
[[File:Select_building_in_project.png|700px]]
* Click now on a road, so that it is outlined in blue. Go to the right panel, tab Details and change the Units per hour to a higher value. Now the amount of cars that drives per hour on this road is changed. If Auto update is on, the Traffic noise overlay is automatically updated. Click on this overlay to see the results and then go back to the City Overlay.  
* Click now on a road, so that it is outlined in blue. Go to the right panel, tab Details and change the Units per hour to a higher value. Now the amount of cars that drives per hour on this road is changed. If Auto update is on, the Traffic noise overlay is automatically updated. Click on this overlay to see the results and then go back to the City Overlay.  
[[File:Change_traffic_flow.png|700px]]
* It is also possible to change the function. Note that you are changing the current situation! To change the current situation, click in hte general tab on the image Change function.  
* It is also possible to change the function. Note that you are changing the current situation! To change the current situation, click in hte general tab on the image Change function.  
* In the panel that appears, select a new funtion for this road from the road function library and click on Ok. Notice that the function now changes.  
[[File:Change_function.png|700px]]
* In the panel that appears, select a new funtion for this road from the road function library and click on Ok. Notice that the function now changes.
[[File:Choose_function.png]]


===Indicators===
===Indicators===

Revision as of 14:20, 21 June 2021

This handout can be used for a quickstart training about the Tygron Platform.

How to use: Advise is to print this handout and use it during the advanced training to take notes on. Afterwards, you will have a summart of what you have learned during the training.

Note: This handout is not a complete standalone tutorial but provides a guide for during a training. To learn more about the

The subjects in this hand out are:

  • Domain management
  • Create new project
  • Save, versions and user rights and User interface
  • Overlays
  • Buildings
  • Indicators
  • Actions

Domain management

  • Log in with your user name and password on the Tygron Platform, the LTS.
  • Click in the main menu on Options. When you are domain manager, you will see more options since you have extra rights such as adding new users and removing projects from the domain.
  • Click on My Account. In this menu you can change the (automatically generated) password.
  • You can also change the rights of projects which you have created. A project can have read rights (right to only open the project, but not save edits), writhe (rights to edit and save edits) and none (the project is not visible for users and they cannot access it). Also it is possible to change the version of your project.

Create New Project

New project main menu handout.PNG

  • Provide a name for the New Project (max 20 characters) and click on Empty Project.

Name new project handout.png

  • For the location, fill in a location of your choice and click on Enter. Move the square with the left mouse button. The area of the map in the square will be your 3D world. With the sliders on the right side, it is possible to enlarge the square. However, the smaller the square is, the faster the 3D world will be generated. For the following steps, choose a size of max 2 x 2 km.
  • Then click on Advanced Options

New project handout.PNG

  • Here you can check datasets that are used to generate the 3D world.

Advanced options panel.jpg

  • Finally click on generate map to generate the 3D world from open data.

Save, versions and user rights and User interface

  • Once you first get in the project, the project starts with a Cinematic (flythrough over the project area).
  • The Editor interface (recognizable by the white menus around the 3D world) is divided into the Ribbon, the Left Panel, Right Panel and Bottom Panel.

Q1-2016-EditorPanel.jpg

  • Click on the File button in the upper left corner to go to the main menu of the project.

File project.png

  • In the Edit rights section you can change the rights. By default the owner is the only person which has access to the project and can edit and save the project. Change the rights in the Other users domain section in order for other users in your domain to access your project. When you have a Support question and would like Tygron to take a look into your project, you can change the rights for Tygron Support. By default Tygron does not have access to your project.
  • In the Save menu you can save the project.

Project rights.png

  • In the Versions menu you can add a new version. Change (if desired) the name of the version. It is strongly advised to work with different versions when editing a project, so you will always have a fallback.
  • Click on the arrow to go back to the project.

[[File:Project_versions.png]

  • In the interface you will see the Current Situation tab, in where you can edit the current situation of the model. In the black bar on the right you will see the 2D maps, named Overlays.

Current sitatuation tab.png

  • Click on the Future design tab to see new buttons. With the menus in this tab it is possible to create scenarios by building and demolishing.

Future design tab.png

  • If you have a question while using the software, go to the Community tab to open the Wiki to find the documentation. If your question is not answered with information on the Wiki, go to the Forum to post your question.

Community tab.png

Overlays

Overlays are 2D maps, visible on top of the 3D world.

  • By default, several overlays are added to the Overlay bar. Click on the Neighborhoods overlay to see the CBS wijk- en buurtkaart. By clicking on one of the neighborhoods you will see statistigs about the neighborhood from the CBS in the hover panel.

Overlay neighborhood.png

  • By clicking on the house icon (named the City Overlay), you will return to the normal 3D world.
  • The bord icon shows the Property overlay.

Overlay bar small.png

  • There are a lot more overlays which can be added. This can be done as follows: Click on the Current Situation tab and hover over the Overlays button. Then add for example the Traffic noise from the Environment category. Now a map wich whose the noise distrubacen by traffic is added.

Add traffic noise overlay.PNG

  • This overlay is a dynamic overlay or grid overlay. The map is divided into grid cells. On each grid cell a value is calculated (in this case the noise disturbance of the traffic in dB). The smaller the grid cells are, the more accurate the overlay is. Change the grid cell size of the overlay by selecting hte overlay from the left panel and then clicking on Change grid in the right panel.

Change grid cell size.png

  • When Auto updae is on, the overlay is automatically being recaluclated. When auto update is off, after changing the grid cell value click on Update now in the right panel (below CHange grid).
  • Hover again on the Overlay button and select from the Water cateogry the Rainfall overlay to add this rainfall overlay to the project.

Add rainfall to project.PNG

  • The rainfall overlay is also a grid overlay which you can play as an animation where you can see the course of the rain shower per timeframe (customizable). You do this by clicking the Play button in the legend.

Play overlay.png

Buildings

The 3D objects in the 3D world are called Buildings or Constructions. These Buildings have attributes, coming from among others open data by which the calculation models (overlays and indicators) calculate results.

  • Click on the City Overlay to see the 3D world. Click on a building in the 3D world and see more information in the hover panel.
  • Next click in the Current Sitatuin tab on the Buildigs button.

Buildings button.png

  • Now click on a building in the 3D world. You will see that a blue line is visible around the selected building. In the right pael you will see differnt tabs with attribute information about this specific building.

Select building in project.png

  • Click now on a road, so that it is outlined in blue. Go to the right panel, tab Details and change the Units per hour to a higher value. Now the amount of cars that drives per hour on this road is changed. If Auto update is on, the Traffic noise overlay is automatically updated. Click on this overlay to see the results and then go back to the City Overlay.

Change traffic flow.png

  • It is also possible to change the function. Note that you are changing the current situation! To change the current situation, click in hte general tab on the image Change function.

Change function.png

  • In the panel that appears, select a new funtion for this road from the road function library and click on Ok. Notice that the function now changes.

Choose function.png

Indicators

Indicators are calculation models which calculate results from scenarios in your project. Each indicator is made from input in an Excel sheet.

  • In the Current situation tab, click on the button Indicators and select the Green indicator.

This indicator is now added to the black top bar in the 3D wolrd and to the left menu.

  • Select the Green indicator from the left panel and see in the right and bottom panel information about this indicator.
  • Click on the indicator in the black top bar in the 3D world to open the indicator and see the calculated results. When you are creating a scenario in the 3D world, the effects are being calculated and shown in this indicator panel.
  • Hover over the indicator button and click on Find Indicators. You are now redirected to the Index where you can find more indicators. On the Index you can add own indicators for other users to use.

Actions

With Actions you can create scenarios and calculate their effects. Results can be seen in the Overlays and indicaotrs.

  • Click on the Future Design tab, and then on the Actions button. Check the Show only my Stakeholder option.
  • Unfold the action Green and notice the first icon in the Action bar is highlighted. The action menus in the left menu are corresponding with the actions in the Action bar.
  • To use an Action, select the function in the Action bar and draw in the 3D world the location of the function. Click next on Build.
  • A test run is started, in where scenarios can be tested. The menus in the Editor are now greyed out. It is not possible to edit the 3D world anymore when the test run is active.
  • To create a new menu with multiple functions, first stope the test run by clicking on the Stop button. Next click on Add in the left bottom corner. A new Action Menu is addded to the left panel.
  • Select this new Action menu and click in the panel on the tab Actions. Select the functions which you would like to build. These are then added to the action menu.

For more information about creating Actions, Measures and Upgrades, see this webinar: https://www.tygron.com/nl/2019/05/22/actions-measures-en-upgrades/