Camera: Difference between revisions
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===Standard=== | ===Standard=== | ||
This is the default camera mode. Close to the ground the camera is angled to provide a 3D | This is the default camera mode. Close to the ground the camera is angled to provide a perspective in the [[3D Visualization]]. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective. | ||
; Left mouse button | ; Left mouse button | ||
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==Secondary view modes== | ==Secondary view modes== | ||
=== | ===Walk mode=== | ||
;W-key and S-key | |||
:move forwards and backwards. | |||
;A-key and D-key | |||
:turn left and right. | |||
;Space | |||
:switch between above and below [[DTM]] | |||
===Cinematics configuration=== | ===Cinematics configuration=== |
Revision as of 11:42, 26 January 2023
This article is a stub.
The following controls apply.
Primary view modes
Standard
This is the default camera mode. Close to the ground the camera is angled to provide a perspective in the 3D Visualization. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
- Scroll wheel up-down
- Smoothly zoom in and out respectively.
- Arrow keys
- Move the camera in the direction of the arrow key used.
- Space
- Switch directly between a high and low perspective.
Top-down
This mode allows for an unskewed overview of spatial features at any zoom level.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
- Scroll wheel up-down
- Smoothly zoom in and out respectively.
- Arrow keys
- Move the camera in the direction of the arrow key used.
- Space
- Switch directly between a high and low perspective.
Free
This mode allows for unlimited zooms and rotation.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
- Scroll wheel up-down
- Zoom in and out respectively in discrete steps.
- Arrow keys
- Move the camera in the direction of the arrow key used.
Secondary view modes
Walk mode
- W-key and S-key
- move forwards and backwards.
- A-key and D-key
- turn left and right.
- Space
- switch between above and below DTM