Roadmap: Difference between revisions

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[[File:RD_Roadmap_2015.png]]
[[File:RD_Roadmap_2015.png]]


The in-detail roadmap for the vectormap project is:
What to expect:
 
April 2015:
[[File:Vectormap-Project_Phase_1.png]]
* Heightmap
 
* Spatial Indicators;
 
* Improved world coverage;
The projects are deployed on seperate servers. The TygronEngine is deployed on the general location: {{url}}
* 2,5 by 2,5 km, see City map size.
The Vectormap project will initially be deployed on a seperate location. Since the vectormap project is currently under full production, it is not yet made accessible. Partners will be informed of this location when the exclusive sneak-peak will take place. Visualy, the servers and their lifelines will be like this:
July 2015:
* Improved editor interface;
* Improved user management.
October 2015:
* Upload your own visual 3D models;
* 5 x 5 km maps, see City map size.

Revision as of 15:16, 16 January 2015

The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is called the Roadmap. Currently we are working on following long term projects, next to minor updates, bug fixes etc.

VectorMap

The 3D representation of constructions and the environment will be made more realistical and reckognizable using VectorMap Technology. This representation will replace the old grid based map.

Minor Updates

For a list of all (minor) updates check:

Roadmap

The previous roadmap of the projects we were working on was as followed below.

At the start of 2015, the first beta of the vectormap was launched. It is accessable through at beta.tygron.com.

We will delay the official launch of the vectormap to April 1st, 2015. This official launch will include a heightmap, spatial indicators and a larger world coverage for automatic city generation.

Below the roadmap for 2015 is presented. Please note that it is subject to change!

File:RD Roadmap 2015.png

What to expect: April 2015:

  • Heightmap
  • Spatial Indicators;
  • Improved world coverage;
  • 2,5 by 2,5 km, see City map size.

July 2015:

  • Improved editor interface;
  • Improved user management.

October 2015:

  • Upload your own visual 3D models;
  • 5 x 5 km maps, see City map size.