Prequels (Traffic Noise Overlay): Difference between revisions
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(Created page with "Prequel overlays can be linked to the Water Overlay to initiate particular parts of the model with more accuracy and detail. They can even be used to link result types of...") |
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Prequel overlays can be linked to the [[ | Prequel overlays can be linked to the [[Traffic Noise Overlay]] to base traffic intensities for calculations on, rather than basing it on [[Construction|road]]s and their [[Attribute]]s in the [[3D World]]. | ||
{{Overlay prequels|suppresscategory=true|allowselflinks=true| | {{Overlay prequels|suppresscategory=true|allowselflinks=true| | ||
{{: | {{:Buses prequel (Traffic Noise Overlay)}} | ||
{{: | {{:Cars prequel (Traffic Noise Overlay)}} | ||
{{: | {{:Trucks prequel (Traffic Noise Overlay)}} | ||
{{: | {{:Vans prequel (Traffic Noise Overlay)}} | ||
}} | }} |
Revision as of 14:02, 11 February 2022
Prequel overlays can be linked to the Traffic Noise Overlay to base traffic intensities for calculations on, rather than basing it on roads and their Attributes in the 3D World.
Name | Prequel | Underlying data | Unit | Range | No data | Description |
---|---|---|---|---|---|---|
Buses | BUS | Traffic Noise Prequel | vehicles/h | 0 - max value | 0 | Amount of bus traffic in any given location. |
Cars | CAR | Traffic Noise Prequel | vehicles/h | 0 - max value | 0 | Amount of car traffic in any given location. |
Trucks | TRUCK | Traffic Noise Prequel | vehicles/h | 0 - max value | 0 | Amount of truck traffic in any given location. |
Vans | VAN | Traffic Noise Prequel | vehicles/h | 0 - max value | 0 | Amount of van traffic in any given location. |