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The R&D department of Tygron develops new technology for the Tygron engine. | The R&D department of Tygron develops new technology for the Tygron engine. | ||
Currently we are working on following long term projects. For a list of all (minor) updates check [[Upcoming changes and features]]. | Currently we are working on following long term projects, next to minor updates, bug fixes etc. For a list of all (minor) updates check [[Upcoming changes and features]]. | ||
==[[VectorMap]]== | |||
The 3D representation of constructions and the environment will be made more realistical and reckognizable. This representation will eventually replace the 3D representation of the squared TileMap. | |||
The roadmap of the projects we are currently working on is provided below. | The roadmap of the projects we are currently working on is provided below. |
Revision as of 14:54, 26 September 2014
The R&D department of Tygron develops new technology for the Tygron engine. Currently we are working on following long term projects, next to minor updates, bug fixes etc. For a list of all (minor) updates check Upcoming changes and features.
VectorMap
The 3D representation of constructions and the environment will be made more realistical and reckognizable. This representation will eventually replace the 3D representation of the squared TileMap.
The roadmap of the projects we are currently working on is provided below.
The in-detail roadmap for the vectormap project is:
File:Vectormap-Project Phase 1.png
The projects are deployed on seperate servers. The TygronEngine is deployed on the general location: engine.tygron.com
The Vectormap project will initially be deployed on a seperate location. Since the vectormap project is currently under full production, it is not yet made accessible. Partners will be informed of this location when the exclusive sneak-peak will take place. Vissualy, the servers and their lifelines will be like this: