Ground infiltration md (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:


The speed at which water can infiltrate is dependent on both the infiltration properties of the constructions as well as on the underlying {{inlink|Hydrological properties of terrain|surface terrain}}. The infiltration value that will end up in the grid cell will be the minimum value of the infiltration values of the construction and the surface terrain. This also means that if either has an infiltration value of 0, water cannot infiltrate into the underground unsaturated zone.
The speed at which water can infiltrate is dependent on both the infiltration properties of the constructions as well as on the underlying {{inlink|Hydrological properties of terrain|surface terrain}}. The infiltration value that will end up in the grid cell will be the minimum value of the infiltration values of the construction and the surface terrain. This also means that if either has an infiltration value of 0, water cannot infiltrate into the underground unsaturated zone.
==How-to's==
* [[How-to add and remove an attribute|Add and remove an attribute]]


{{Template:WaterOverlay_attribute_nav}}
{{Template:WaterOverlay_attribute_nav}}

Revision as of 14:15, 4 April 2019

Template:Overlay attribute

Porous constructions

Some constructions can porous or open and can allow water to infiltrate into the underground unsaturated zone. Examples of such constructions are grass, bushes, trees or specialized roads and parking lots.

The speed at which water can infiltrate is dependent on both the infiltration properties of the constructions as well as on the underlying surface terrain. The infiltration value that will end up in the grid cell will be the minimum value of the infiltration values of the construction and the surface terrain. This also means that if either has an infiltration value of 0, water cannot infiltrate into the underground unsaturated zone.

How-to's

Template:WaterOverlay attribute nav