Hit count (Distance Overlay): Difference between revisions
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|unit=boolean | |unit=boolean | ||
|range=0 to 1 | |range=0 to 1 | ||
|description=Instead of the closest distance, the | |description=Instead of the closest distance, the [[Distance Overlay]] calculates hit counts. | ||
|icon=distancewizard_icon_hit_count.png | |icon=distancewizard_icon_hit_count.png | ||
|defaultvalue=1 | |defaultvalue=1 | ||
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|seealso= | |seealso= | ||
* [[Attribute (Distance Overlay)]] | * [[Attribute (Distance Overlay)]] | ||
* [[Distance Overlay]] | * [[Zone result type (Distance Overlay)]] | ||
}} | }} | ||
{{DistanceOverlay nav}} |
Latest revision as of 15:35, 2 February 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
HIT_COUNT | boolean | 0 to 1 | Instead of the closest distance, the Distance Overlay calculates hit counts. | 1 |
Notes
- Hit count is selected when the HIT_COUNT has a configured value larger than 0.
- When HIT_COUNT is selected, the functionality of this overlay changes to counting for each grid cell how many objects are within the defined distance of those objects. Which objects are considered depends on the configured rasterization and whether they have a distance defined that is larger than 0.
See also