How to trace water through project area (Water Overlay): Difference between revisions
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To track water in a hydrological system, i.e. find where water from a specific point flows to, it is possible to artificially add a chemical emitter in the water system. Any water passing through that | To track water in a hydrological system, i.e. find where water from a specific point flows to, it is possible to artificially add a chemical emitter in the water system. Any water passing through that building will pick up the chemical. By having a result type added which highlights that chemical, the flow of the water can be tracked quite accurately. | ||
For the purposes of this scenario, a simple hydrological model will be assumed, although the same technique can be used for [[Water Overlay#breach|breach]]es and other calamitous scenarios. We will also assume we can use the | For the purposes of this scenario, a simple hydrological model will be assumed, although the same technique can be used for [[Water Overlay#breach|breach]]es and other calamitous scenarios. We will also assume we can use the [[Tracer_ABCD_(Water_Overlay)|TRACER_A]] particle as our "tracker". We will track any water flowing through a specific location. | ||
''If | ''If TRACER_A is already in use for another purpose, any other [[Tracer ABCD (Water Overlay)|tracer]] can be used. At least one tracer should be unused in order to fulfill this use-case. The instructions on this page will assume TRACER_A.'' | ||
==Requirements== | ==Requirements== | ||
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Also ensure the following in your project, if possible: | Also ensure the following in your project, if possible: | ||
* The hydrological system has some input which allows causes water flow. An [[Inlet (Water Overlay)|inlet]], a [[Pump (Water Overlay)|pump]], or even an [[ | * The hydrological system has some input which allows or causes water flow. An [[Inlet (Water Overlay)|inlet]], a [[Pump (Water Overlay)|pump]], or even an [[elevation model|incline]] would be sufficient. | ||
* The hydrological system has a | * The hydrological system has a [[Tracer a result type (Water Overlay)|TRACER_A]] result type, either as main result or as a child result type. | ||
* The simulation is set up to output a reasonable amount of timeframes. For most simulation durations, 25 to 50 timeframes will suffice. | * The simulation is set up to output a reasonable amount of timeframes. For most simulation durations, 25 to 50 timeframes will suffice. | ||
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The use-case can be implemented through the following steps. | The use-case can be implemented through the following steps. | ||
{{Editor steps|title=set up water flow tracking | {{Editor steps|title=set up water flow tracking | ||
|Configure a base hydrological system. | |Configure a [[Basic_water_model_use_case_(Water_Overlay)|base hydrological system]]. | ||
|Find the location, from where you wish to track the water, | |Find the location, from where you wish to track the water, using the [[3D Visualization]]. | ||
|Add an [[ | |Add an [[buildings#Editing buildings|above-ground building]] to that location. A building with the function "reeds" often works best, as it can be placed both on land and in water. | ||
|Add the " | |Add the "TRACER_A" attribute to the added building, with a value of "1". See [[How_to_add_and_remove_an_Attribute|How to add and remove an Attribute]] | ||
|Ensure the overlay is recalculated. | |Ensure the overlay is [[Grid_Overlay#Grid recalculation|recalculated]]. | ||
|Inspect the " | |Inspect the "Tracer A" result overlay. The greater the concentration of the tracer in any given location, the more water from the inlet has flowed there. | ||
|Select the "play" option in the overlay's legend. The animation will show the flow of the water from the indicated location. | |Select the "play" option in the overlay's legend. The animation will show the flow of the water from the indicated location. | ||
}} | }} | ||
{{article end | |||
To track water from different locations or sources ([[Inlet (Water Overlay)|inlet]]s, or other | |notes= | ||
*To track water from different locations or sources ([[Inlet (Water Overlay)|inlet]]s, or other buildings), add the chemical attribute to the building of which you wish to track the water. | |||
To track water from different sources collectively, each source can be configured with the same chemical attribute. (In the specified example, multiple sources can be provided with the | *To track water from different sources collectively, each source can be configured with the same chemical attribute. (In the specified example, multiple sources can be provided with the TRACER_A attribute.) | ||
To track water from different sources with the ability to differentiate between what water came from which specific source, each source can be given a different [[ | *To track water from different sources with the ability to differentiate between what water came from which specific source, each source can be given a different [[Tracer ABCD (Water Overlay)|tracer]] to produce. | ||
|seealso= | |||
*[[Tracer a result type (Water Overlay)]] | |||
*[[Tracer ABCD (Water Overlay)]] | |||
}} | |||
{{WaterOverlay usecases nav}} | |||
[[Category:How-to's]] |
Latest revision as of 16:18, 30 January 2024
To track water in a hydrological system, i.e. find where water from a specific point flows to, it is possible to artificially add a chemical emitter in the water system. Any water passing through that building will pick up the chemical. By having a result type added which highlights that chemical, the flow of the water can be tracked quite accurately.
For the purposes of this scenario, a simple hydrological model will be assumed, although the same technique can be used for breaches and other calamitous scenarios. We will also assume we can use the TRACER_A particle as our "tracker". We will track any water flowing through a specific location.
If TRACER_A is already in use for another purpose, any other tracer can be used. At least one tracer should be unused in order to fulfill this use-case. The instructions on this page will assume TRACER_A.
Requirements
Before implementing this use-case, make sure you have a basic water model set up. For the specified scenario, the ground overlay is recommended, though any variant will work.
Also ensure the following in your project, if possible:
- The hydrological system has some input which allows or causes water flow. An inlet, a pump, or even an incline would be sufficient.
- The hydrological system has a TRACER_A result type, either as main result or as a child result type.
- The simulation is set up to output a reasonable amount of timeframes. For most simulation durations, 25 to 50 timeframes will suffice.
Steps
The use-case can be implemented through the following steps.
- Configure a base hydrological system.
- Find the location, from where you wish to track the water, using the 3D Visualization.
- Add an above-ground building to that location. A building with the function "reeds" often works best, as it can be placed both on land and in water.
- Add the "TRACER_A" attribute to the added building, with a value of "1". See How to add and remove an Attribute
- Ensure the overlay is recalculated.
- Inspect the "Tracer A" result overlay. The greater the concentration of the tracer in any given location, the more water from the inlet has flowed there.
- Select the "play" option in the overlay's legend. The animation will show the flow of the water from the indicated location.
Notes
- To track water from different locations or sources (inlets, or other buildings), add the chemical attribute to the building of which you wish to track the water.
- To track water from different sources collectively, each source can be configured with the same chemical attribute. (In the specified example, multiple sources can be provided with the TRACER_A attribute.)
- To track water from different sources with the ability to differentiate between what water came from which specific source, each source can be given a different tracer to produce.