Server Events: Difference between revisions
Jump to navigation
Jump to search
Line 6: | Line 6: | ||
==How do Server Events relate to the Tygron Engine== | ==How do Server Events relate to the Tygron Engine== | ||
Server Events can be used in multiple locations in the Tygron Engine; as part of a [[measure]], at the start of a [[Levels|level]], as part of a larger [[Events#Event Bundles|event bundle]] in the [[Actions|action]] menu, etc. Server Events allow for events to be triggered during a session, which will result in a reaction from the server. | Server Events can be used in multiple locations in the Tygron Engine; as part of a [[Measures|measure]], at the start of a [[Levels|level]], as part of a larger [[Events#Event Bundles|event bundle]] in the [[Actions|action]] menu, etc. Server Events allow for events to be triggered during a session, which will result in a reaction from the server. | ||
==Different Server Event types== | ==Different Server Event types== |
Revision as of 11:54, 25 August 2015
Please note: This page is currently being updated.
What is a Server Event
- Main article: Events
Server events are events which are communicated to the server, and may affect all stakeholders. An example of this is the activation of a measure. These events may affect the 3D world and the indicator scores.
How do Server Events relate to the Tygron Engine
Server Events can be used in multiple locations in the Tygron Engine; as part of a measure, at the start of a level, as part of a larger event bundle in the action menu, etc. Server Events allow for events to be triggered during a session, which will result in a reaction from the server.