Scenario: Difference between revisions
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===Removing a Level from a project=== | ===Removing a Level from a project=== | ||
==Changing the properties of a | ==Changing the properties of a Level== | ||
{{Editor ribbon|header=Storyline|bar=Levels}} | {{Editor ribbon|header=Storyline|bar=Levels}} | ||
Revision as of 12:56, 21 August 2015
What are Levels?
There are many definitions for the word Level, of which the following is the most relevant for the Tygron Engine:
- A Level is a relative position or rank on a scale.
How do Levels relate to the Tygron Engine
A project in the Tygron Engine can be set up as a Timeline based project. A session of such a project will progress along a time line, with the intention to see the impact of actions and measures on the indicators over time.
For different reasons it is possible to divide this timeline in two or more levels. Reasons to do so can be (but are not limited to):
- to provide the session participants a learning curve to get used to the Tygron Engine interaction
- Create a first level as tutorial where a stakeholder can only perform a limited number of actions and measures, maybe even in a secluded area in the 3D world, in order to get acquainted with the interaction with the project in the Tygron Engine, without affecting the outcome of the session as a whole.
- to gradually make the project interaction more complex, to match the issue in real life more closely
- Add more complex actions, measures and indicators to let session participants gradually experience the complexity of the spatial planning issue at hand. This can be combined with the above mentioned reason of course.
- to jump in time to a future scenario
- Each level can start with an event that reflects future scenarios, such as floodings that only occur once every fifty and every one hundred years, or the sea level rise over time for instance.
- to provide pause moments during a session
- Sessions often take place during business hours, taking up a whole morning, afternoon or even the whole day. By implementing levels the session flow can be interrupted to incorporate pause moments for reflection and refreshments.
By default, a project in the Tygron Engine always consists of at least one level.
Adding, duplicating and removing Levels in a project
Adding a Level
A level can be added in two ways in the Tygron Engine; through a ribbon drop down option or by selecting the Add button on the bottom of the left panel, after selecting Levels in the ribbon bar.
- Select Storyline → Levels
- Select Add new Level from the drop down menu
- Or select Add on the bottom of the left panel
Duplicating a Level
When levels are used to add complexity or to provide a tutorial, it can be very convenient to be able to duplicate a previous level. This avoids having to create and assign all previous actions, measures and indicators again for each consecutive level. In stead, only the added complexity needs to be put in the duplicated level.
- Select Storyline → Levels
- Select the level to be duplicated on the left panel
- Select Duplicate on the bottom of the left panel