Drawing validity: Difference between revisions
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To indicate what areas would be valid or invalid for selection, and what parts of the selection are actually valid or invalid, colors are used. The meaning of the different colors are listed below. | To indicate what areas would be valid or invalid for selection, and what parts of the selection are actually valid or invalid, colors are used. The meaning of the different colors are listed below. | ||
===Natural colors=== | ===Natural colors=== | ||
This is how the world looks normally. This means this part of the | This is how the world looks normally. This means this part of the 3D world would be valid for selection. | ||
===Grey=== | ===Grey=== | ||
This is a part of the world that is not valid for selection. This can be for a number of reasons. When creating a construction, it could be that a construction already exists in that location. When removing parts of a construction, the selection is only valid when the construction is selected. | This is a part of the world that is not valid for selection. This can be for a number of reasons. When creating a construction, it could be that a construction already exists in that location. When removing parts of a construction, the selection is only valid when the construction is selected. | ||
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==Exceptions== | ==Exceptions== | ||
Exceptions exist for when a selection is subject to validity. In these cares, an overlay will be used which is related to the property you are making a selection for. For example, when drawing [[zoning|zones]] in the editor, any place in the | Exceptions exist for when a selection is subject to validity. In these cares, an overlay will be used which is related to the property you are making a selection for. For example, when drawing [[zoning|zones]] in the editor, any place in the 3D world can be selected to be made a part of a zone. The [[Zoning (Overlay)|zoning overlay]] will be made visible. The situation is similar for [[ownership]]. | ||
<includeonly><onlyinclude>Making a selection is subject to validity. For more information on validity, please see [[Drawing validity]].</onlyinclude></includeonly> | <includeonly><onlyinclude>Making a selection is subject to validity. For more information on validity, please see [[Drawing validity]].</onlyinclude></includeonly> |
Revision as of 09:35, 18 August 2015
Template:Old style Template:Learned
Validity when making a selection
While editing or using a project, it may be necessary to make a selection in the 3D World. In many cases, there are parts of the world that are not valid for selection. For example, when making a selection for placing a construction, the building may not be placed in a location where a construction already exists. Similarly, when making a selection to remove a part of a specific building, any part of the selection that does not actually select the building will be invalid.
When a selection is made, it may be composed of both valid and invalid parts. If the action, for which the selection is made, is performed, only the valid parts of the selection will be used to perform the action. Invalid parts of your selection are ignored. When the selection has other effects while selecting, such as the calculation of a price for the action to take, the invalid parts of your selection are ignored as well.
Validity colors
To indicate what areas would be valid or invalid for selection, and what parts of the selection are actually valid or invalid, colors are used. The meaning of the different colors are listed below.
Natural colors
This is how the world looks normally. This means this part of the 3D world would be valid for selection.
Grey
This is a part of the world that is not valid for selection. This can be for a number of reasons. When creating a construction, it could be that a construction already exists in that location. When removing parts of a construction, the selection is only valid when the construction is selected.
Green
This part of the world has been selected, and is also a valid selection. When taking the action for which this selection is made, this part of the 3D World will be affected.
Red
This part of the world has been selected, but is not a valid selection. When taking the action for which this selection is made, this part of the 3D World will remain unaffected. Other effects of the selection, such as the calculation of a price for the action, are unaffected by invalid parts of the selection. That is to say the price of a building will not increase when an invalid selection is added to the current selection.
Exceptions
Exceptions exist for when a selection is subject to validity. In these cares, an overlay will be used which is related to the property you are making a selection for. For example, when drawing zones in the editor, any place in the 3D world can be selected to be made a part of a zone. The zoning overlay will be made visible. The situation is similar for ownership.