Terrains: Difference between revisions
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==What types of terrain can be used in the Tygron Engine?== | ==What types of terrain can be used in the Tygron Engine?== | ||
===Flooding Terrain=== | ===Flooding Terrain=== | ||
: A Flooding Terrain is a visualization of an inundation of (a part of) the 3D world. The user can select tha area, the amount of water and color of the flooding overlay. In order to trigger the flooding as part of an event/ manually, the Flooding terrain needs to be linked to the weather type Flooding (in [[Animations]]). | |||
===Sewer Terrain=== | ===Sewer Terrain=== | ||
===Safe Zone Terrain=== | ===Safe Zone Terrain=== | ||
===Normal Terrain=== | ===Normal Terrain=== | ||
===Terrain imported from ArcGIS=== | ===Terrain imported from ArcGIS=== |
Revision as of 09:49, 3 August 2015
Please note: This page is currently being updated! |
After reading this page
- you've learned what Terrain is.
- you've learned how Terrains relate to the Tygron engine.
- you've learned about the different Terrain types in the Tygron engine.
- you've learned how to add Terrain to your project.
- you've learned how to change Terrain in your project.
What is Terrain
- Terrain (plural terrains): An area of land and/ or the particular features of it.
What does Terrain mean in the Tygron Engine?
- In the Tygron Engine terrain types can be selected for a specified area in the 3D world. Such a terrain type can have different features assigned according to the specific type selected. Terrain types in the Tygron Engine are; Flooding Terrain, Sewer Terrain, Safe Zone Terrain, Normal Terrain and Terrain imported from ArcGIS.
What types of terrain can be used in the Tygron Engine?
Flooding Terrain
- A Flooding Terrain is a visualization of an inundation of (a part of) the 3D world. The user can select tha area, the amount of water and color of the flooding overlay. In order to trigger the flooding as part of an event/ manually, the Flooding terrain needs to be linked to the weather type Flooding (in Animations).