Terrains: Difference between revisions
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* you've learned what Terrain is. | * you've learned what Terrain is. | ||
* you've learned how Terrain relates to the Tygron engine. | * you've learned how Terrain relates to the Tygron engine. | ||
* you've learned about the different Terrain types in the Tygron engine. | |||
* you've learned how to add Terrain to your project. | * you've learned how to add Terrain to your project. | ||
* you've learned how to change Terrain in your project. | * you've learned how to change Terrain in your project. | ||
==What is Terrain== | |||
: Terrain (plural terrains): An area of land and/ or the particular features of it. | |||
==What does Terrain mean in the Tygron Engine?== | |||
==What types of terrain can be used in the Tygron Engine?== | |||
===Flooding Terrain=== | |||
===Sewer Terrain=== | |||
===Safe Zone Terrain=== | |||
===Normal Terrain=== | |||
===Terrain imported from ArcGIS=== |
Revision as of 09:39, 31 July 2015
Please note: This page is currently being updated! |
After reading this page
- you've learned what Terrain is.
- you've learned how Terrain relates to the Tygron engine.
- you've learned about the different Terrain types in the Tygron engine.
- you've learned how to add Terrain to your project.
- you've learned how to change Terrain in your project.
What is Terrain
- Terrain (plural terrains): An area of land and/ or the particular features of it.