Camera: Difference between revisions

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===Standard===
===Standard===
This is the default camera mode. Close to the ground the camera is angled to provide a perspective in the [[3D Visualization]]. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.
This is the default camera mode. It provides different views based on the zoom level this camera is in. Close to the ground the camera is angled to provide a perspective in the [[3D Visualization]]. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.


; Left mouse button
; Left mouse button (hold)
: Drag the world side to side along a flat plane.
: Drag the camera along a flat plane, depending on the location the left mouse button was pressed.
; Right mouse button
; Right mouse button (hold) or middle mouse button (hold)
: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
: Move the mouse left and right to rotate the camera around the upward axis defined by point the camera is currently looking at.
Move the mouse up and down to change the perspective angle. The perspective angle can be limited, depending on the zoom level of the camera.
; Scroll wheel up-down
; Scroll wheel up-down
: Smoothly zoom in and out respectively.
: Zoom in and out one zoom level respectively.


; Arrow keys
; Arrow keys

Revision as of 11:53, 26 January 2023

This article is a stub.

The following controls apply.

Primary view modes

Standard

This is the default camera mode. It provides different views based on the zoom level this camera is in. Close to the ground the camera is angled to provide a perspective in the 3D Visualization. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.

Left mouse button (hold)
Drag the camera along a flat plane, depending on the location the left mouse button was pressed.
Right mouse button (hold) or middle mouse button (hold)
Move the mouse left and right to rotate the camera around the upward axis defined by point the camera is currently looking at.

Move the mouse up and down to change the perspective angle. The perspective angle can be limited, depending on the zoom level of the camera.

Scroll wheel up-down
Zoom in and out one zoom level respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Top-down

This mode allows for an unskewed overview of spatial features at any zoom level.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
Scroll wheel up-down
Smoothly zoom in and out respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Free

This mode allows for unlimited zooms and rotation.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
Scroll wheel up-down
Zoom in and out respectively in discrete steps.
Arrow keys
Move the camera in the direction of the arrow key used.


Walk mode

W-key and S-key
move forwards and backwards.
A-key and D-key
turn left and right.
Space-key
switch between above and below DTM

Secondary view modes

Cinematics configuration