Camera: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 48: | Line 48: | ||
==Secondary view modes== | ==Secondary view modes== | ||
===Street mode=== | |||
===Free cam=== | ===Free cam=== | ||
===Cinematics | ===Cinematics configuration=== |
Revision as of 15:32, 26 September 2022
This article is a stub.
The following controls apply.
Primary view modes
Standard
This is the default camera mode. Close to the ground the camera is angled to provide a 3D perspective. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
- Scroll wheel up-down
- Smoothly zoom in and out respectively.
- Arrow keys
- Move the camera in the direction of the arrow key used.
- Space
- Switch directly between a high and low perspective.
Top-down
This mode allows for an unskewed overview of spatial features at any zoom level.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
- Scroll wheel up-down
- Smoothly zoom in and out respectively.
- Arrow keys
- Move the camera in the direction of the arrow key used.
- Space
- Switch directly between a high and low perspective.
Free
This mode allows for unlimited zooms and rotation.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
- Scroll wheel up-down
- Zoom in and out respectively in discrete steps.
- Arrow keys
- Move the camera in the direction of the arrow key used.