Camera: Difference between revisions

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===Standard===
===Standard===
This is the default camera mode.  
This is the default camera mode. Close to the ground the camera is angled to provide a 3D perspective. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.
 
; Left mouse button
; Left mouse button
: Drag the world side to side along a flat plane.
: Drag the world side to side along a flat plane.
Line 19: Line 20:
; Left mouse button
; Left mouse button
: Drag the world side to side along a flat plane.
: Drag the world side to side along a flat plane.
; Right mouse button
: Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
; Scroll wheel up-down
; Scroll wheel up-down
: Zoom in and out respectively.
: Zoom in and out respectively.

Revision as of 15:00, 26 September 2022

This article is a stub.

The following controls apply.

Primary view modes

Standard

This is the default camera mode. Close to the ground the camera is angled to provide a 3D perspective. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
Scroll wheel up-down
Zoom in and out respectively

Top-down

This mode allows for an unskewed overview of spatial features at any zoom level.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
Scroll wheel up-down
Zoom in and out respectively.

Free

Secondary view modes

Free cam

Cinematics configurations