Camera: Difference between revisions
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==Primary view modes== | ==Primary view modes== | ||
===Standard=== | |||
This is the default camera mode. | |||
; Left mouse button | ; Left mouse button | ||
: Drag the world side to side along a flat plane. | : Drag the world side to side along a flat plane. | ||
; Right mouse button | ; Right mouse button | ||
: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. | : Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled. | ||
; Scroll wheel up-down | ; Scroll wheel up-down | ||
: Zoom in and out respectively | : Zoom in and out respectively | ||
=== | ===Top-down=== | ||
This mode allows for an unskewed overview of spatial features at any zoom level. | |||
; Left mouse button | ; Left mouse button | ||
: Drag the world side to side along a flat plane. | : Drag the world side to side along a flat plane. | ||
; Scroll wheel up-down | ; Scroll wheel up-down | ||
: Zoom in and out respectively | : Zoom in and out respectively. | ||
===Free=== | |||
==Secondary view modes== | ==Secondary view modes== |
Revision as of 14:57, 26 September 2022
This article is a stub.
The following controls apply.
Primary view modes
Standard
This is the default camera mode.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
- Scroll wheel up-down
- Zoom in and out respectively
Top-down
This mode allows for an unskewed overview of spatial features at any zoom level.
- Left mouse button
- Drag the world side to side along a flat plane.
- Scroll wheel up-down
- Zoom in and out respectively.