Version 2.0.0 BETA: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
* Improved accuracy and simplification of values. All engine values are now 64-bit (from 32-bit). This means e.g. no more filling in financial values in K's.
* Improved accuracy and simplification of values. All engine values are now 64-bit (from 32-bit). This means e.g. no more filling in financial values in K's.
* The old RMI network connection is replaced by [[REST API]] calls. Improving security, reducing firewall issues and possibility to connect to the Tygron Engine via other apps.
* The old RMI network connection is replaced by [[REST API]] calls. Improving security, reducing firewall issues and possibility to connect to the Tygron Engine via other apps.
* [[New Model System]], all functions, even specific buildings can now have their own unique colors for walls/roofs. This will allow users to model the 3D world to your own liking.
* [[New Model System]]. To allow users to model the 3D worlds to their own linking, each individual function can have its own unique:
** colors for walls and roofs (even for specific buildings as an override);
** name and description;
** function image.
* New and improved selection. It is now possible to:
** Draw orientated blocks;
** Draw multi lines, circles and ellipses;
** Pick polygons to select or remove.
** Switch freely between different selection schemes to draw complex selections.  


===To be added later===
===To be added later===
Line 16: Line 24:
* Heightmap functionality is limited to 3 levels (water, dikes or flat land ) no curving hills for now.
* Heightmap functionality is limited to 3 levels (water, dikes or flat land ) no curving hills for now.
* The GIS connection is limited to The Netherlands, other parts of the world will be added later.
* The GIS connection is limited to The Netherlands, other parts of the world will be added later.
* Selection area for constructions with a fixed surface layout. Think of a predefined stamp or blueprint which can be translated and rotated and applied multiple times.

Revision as of 10:59, 24 December 2014

Large engine update first version 2.0 with lots of improvements. This version of the engine contains large changes. This is why it is released in a BETA release mode (not supported) first. Releasing it in beta first means it will run in parallel to the current engine.

Vectormap.jpg

New features

  • VectorMap instead of the old tile system.
  • GIS Conversion via ESRI services.
  • Improved accuracy and simplification of values. All engine values are now 64-bit (from 32-bit). This means e.g. no more filling in financial values in K's.
  • The old RMI network connection is replaced by REST API calls. Improving security, reducing firewall issues and possibility to connect to the Tygron Engine via other apps.
  • New Model System. To allow users to model the 3D worlds to their own linking, each individual function can have its own unique:
    • colors for walls and roofs (even for specific buildings as an override);
    • name and description;
    • function image.
  • New and improved selection. It is now possible to:
    • Draw orientated blocks;
    • Draw multi lines, circles and ellipses;
    • Pick polygons to select or remove.
    • Switch freely between different selection schemes to draw complex selections.

To be added later

Some old functionality is however still in development and will be added later in 2015 to the beta.

  • Grid indicators (quality of Life, heat) are not included. These will be added later in a new Flexible Indicator System.
  • Heightmap functionality is limited to 3 levels (water, dikes or flat land ) no curving hills for now.
  • The GIS connection is limited to The Netherlands, other parts of the world will be added later.
  • Selection area for constructions with a fixed surface layout. Think of a predefined stamp or blueprint which can be translated and rotated and applied multiple times.