How to start the editor with an Empty Project: Difference between revisions
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m (Jurrian moved page Starting the game with an Empty World to Starting the editor with an Empty World: title rename) |
m (Tygron Engine -> TyTech Engine) |
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: ''In some situations it might be desired to generate a 3D world that is not based on real data. For instance when a game needs to be created around a fictional area, or when a game only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a game not based on real data. The result will be a 3D world without any constructions or terrain behavior. These will need to be added manually, in the editor.'' | : ''In some situations it might be desired to generate a 3D world that is not based on real data. For instance when a game needs to be created around a fictional area, or when a game only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a game not based on real data. The result will be a 3D world without any constructions or terrain behavior. These will need to be added manually, in the editor.'' | ||
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{{Editor steps|title=generate a game not based on real data|Log in to the online | {{Editor steps|title=generate a game not based on real data|Log in to the online TyTech Engine|Select "Start Editor" from the main menu Editor section|Select "New Project"|Name the project as desired|Select localization settings and continue|'''Select the option "No" when asked to use real data and continue'''|Set the size of the area to be generated and continue|Add more stakeholders if desired from the drop down menu and continue|Add at least one indicator and continue|Couple indicator(s) and stakeholder(s)|Confirm all selections and continue|Notice an empty 3D world is generated}} | ||
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<gallery mode="packed-overlay"> | <gallery mode="packed-overlay"> | ||
File:WizardLogon.jpg|1. Log in to | File:WizardLogon.jpg|1. Log in to TyTech Engine | ||
File:WizardEditorStart.jpg|2. Select "Start Editor" from main menu | File:WizardEditorStart.jpg|2. Select "Start Editor" from main menu | ||
File:WizardEditorNew.jpg|3. Select "New Project" | File:WizardEditorNew.jpg|3. Select "New Project" |
Revision as of 16:35, 23 December 2014
- In some situations it might be desired to generate a 3D world that is not based on real data. For instance when a game needs to be created around a fictional area, or when a game only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a game not based on real data. The result will be a 3D world without any constructions or terrain behavior. These will need to be added manually, in the editor.
How to generate a game not based on real data:
- Log in to the online TyTech Engine
- Select "Start Editor" from the main menu Editor section
- Select "New Project"
- Name the project as desired
- Select localization settings and continue
- Select the option "No" when asked to use real data and continue
- Set the size of the area to be generated and continue
- Add more stakeholders if desired from the drop down menu and continue
- Add at least one indicator and continue
- Couple indicator(s) and stakeholder(s)
- Confirm all selections and continue
- Notice an empty 3D world is generated