Handout Water Module: Difference between revisions

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=== Import depth of water terrains ===
=== Import depth of water terrains ===
Note that it is not possible to return to the original heightmap. Therefore it is stronly advised to work with different verisons of your project, to always have the opporunity to go back to a previous version in case something went wrong with importing data.  
''Note that it is not possible to return to the original heightmap. Therefore it is strongly advised to work with different verisons of your project, to always have the opporunity to go back to a previous version in case something went wrong with importing data.''


1. Hover over de knop Overlays en klik op Add Heightmap. Nu wordt de hoogtekaart toegevoegd.
# Hover over the Overlays button in the Current Situation tab.
# From the Landscape category, add the Digital Terrain Model. Now a heightmap will be added to your project.
# In the left panel, see the corresponding overlays with the Overlay bar. In the right panel, change the grid cell size by clicking on Change grid and fill in 2m.
# Hover over the Terrain button in the Current Situation tab.
# Click on Select Elevation Geotiff.
# In the panel that pops up, click on Import Geotiff and and select your raster file. The file is now being uploaded.
# Select the just uploaded file and click on OK. The new heights will be applied to the heightmap. Click on the Digital Terrain Model icon in the Overlay bar and notice the updated heightmap.

Revision as of 12:56, 8 June 2021

This handout can be used with one of the training courses we offer.

Advise is to print this handout and use it during the training to take notes on. Afterwards, you will have an overview of what you have learned during the training. This handout does not form a standalone tutorial. For a tutorial regarding the Water module, see the Rainfal Overlay tutorial.

The subjects in this hand out are:

  • Create a New Project
  • Add water depth data
  • Add the Rainfall Overlay
  • Walkthrough of the Water overlay Wizard

Create New Project

  1. Click in the Main Menu on New Project
  2. Provide a name for the New Project (max 20 characters) and click on Empty Project.
  3. For the location, fill in Kockengen and click on Enter. Move the square with the left mouse button. The part of the map in the square will be your 3D world. With the sliders on the right side, it is possible to enlarge the square. However, the smaller the square is, the faster the 3D model will be generated. For the following steps, choose a size of max 2 x 2 km.
  4. Then click on Advanced Options
  5. Here you can check datasets that are used to generate the 3D world. By default, the IMWA data source is checked by which Culverts are automatically imported (if they are available for your location in the open dataset). If you have your own Culvert dataset, you can uncheck the IMWA data source here. Also make note of the DEM resolution. Select a high DEM resolution to use the most accurate AHN data.
  6. Finally click on generate map to generate the 3D world from open data.

Import depth of water terrains

Note that it is not possible to return to the original heightmap. Therefore it is strongly advised to work with different verisons of your project, to always have the opporunity to go back to a previous version in case something went wrong with importing data.

  1. Hover over the Overlays button in the Current Situation tab.
  2. From the Landscape category, add the Digital Terrain Model. Now a heightmap will be added to your project.
  3. In the left panel, see the corresponding overlays with the Overlay bar. In the right panel, change the grid cell size by clicking on Change grid and fill in 2m.
  4. Hover over the Terrain button in the Current Situation tab.
  5. Click on Select Elevation Geotiff.
  6. In the panel that pops up, click on Import Geotiff and and select your raster file. The file is now being uploaded.
  7. Select the just uploaded file and click on OK. The new heights will be applied to the heightmap. Click on the Digital Terrain Model icon in the Overlay bar and notice the updated heightmap.