Roadmap: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
* [[Upcoming changes and features]]. | * [[Upcoming changes and features]]. | ||
==[[VectorMap]]== | ===[[VectorMap]]=== | ||
The 3D representation of constructions and the environment will be made more realistical and reckognizable using [[VectorMap]] Technology. This representation will replace the old grid based map. | The 3D representation of constructions and the environment will be made more realistical and reckognizable using [[VectorMap]] Technology. This representation will replace the old grid based map. | ||
Revision as of 14:56, 26 September 2014
The R&D department of Tygron develops new technology for the Tygron engine. Currently we are working on following long term projects, next to minor updates, bug fixes etc. For a list of all (minor) updates check:
VectorMap
The 3D representation of constructions and the environment will be made more realistical and reckognizable using VectorMap Technology. This representation will replace the old grid based map.
Roadmap
The roadmap of the projects we are currently working on is provided below.
The in-detail roadmap for the vectormap project is:
File:Vectormap-Project Phase 1.png
The projects are deployed on seperate servers. The TygronEngine is deployed on the general location: engine.tygron.com
The Vectormap project will initially be deployed on a seperate location. Since the vectormap project is currently under full production, it is not yet made accessible. Partners will be informed of this location when the exclusive sneak-peak will take place. Vissualy, the servers and their lifelines will be like this: