Water evaporation factor (Water Overlay): Difference between revisions
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Constructions representing crops and foliage can draw water from the {{inlink|Underground model|underground}}, allowing it to evaporate. This behaves in the same way as terrain which is configured as {{inlink|lcase=1|Plants}}. | Constructions representing crops and foliage can draw water from the {{inlink|Underground model|underground}}, allowing it to evaporate. This behaves in the same way as terrain which is configured as {{inlink|lcase=1|Plants}}. | ||
==Notes== | ==How-to's== | ||
* [[How-to add and remove an attribute|Add and remove an attribute]] | |||
===Notes=== | |||
* When a construction is present in any given location, the values for evaporation will overrule any values set by {{inlink|Hydrological properties of terrain|terrain}} in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead. | * When a construction is present in any given location, the values for evaporation will overrule any values set by {{inlink|Hydrological properties of terrain|terrain}} in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead. | ||
{{Template:WaterOverlay_attribute_nav}} | {{Template:WaterOverlay_attribute_nav}} |
Revision as of 14:16, 4 April 2019
Crops and foliage
Constructions representing crops and foliage can draw water from the underground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.
How-to's
Notes
- When a construction is present in any given location, the values for evaporation will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.