Water evaporation factor (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
Constructions representing crops and foliage can draw water from the {{inlink|Underground model|underground}}, allowing it to evaporate. This behaves in the same way as terrain which is configured as {{inlink|lcase=1|Plants}}.
Constructions representing crops and foliage can draw water from the {{inlink|Underground model|underground}}, allowing it to evaporate. This behaves in the same way as terrain which is configured as {{inlink|lcase=1|Plants}}.


==Notes==
==How-to's==
* [[How-to add and remove an attribute|Add and remove an attribute]]
 
===Notes===
* When a construction is present in any given location, the values for evaporation will overrule any values set by {{inlink|Hydrological properties of terrain|terrain}} in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* When a construction is present in any given location, the values for evaporation will overrule any values set by {{inlink|Hydrological properties of terrain|terrain}} in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.


{{Template:WaterOverlay_attribute_nav}}
{{Template:WaterOverlay_attribute_nav}}

Revision as of 14:16, 4 April 2019

Template:Overlay attribute

Crops and foliage

Constructions representing crops and foliage can draw water from the underground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.

How-to's

Notes

  • When a construction is present in any given location, the values for evaporation will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.

Template:WaterOverlay attribute nav