Version 2019.4.0: Difference between revisions

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* Peak hours allow up to 1 hour calculation, you can automatically schedule an update to off-hours for longer calculations.
* Peak hours allow up to 1 hour calculation, you can automatically schedule an update to off-hours for longer calculations.
* Large Projects are saved faster to disk, preventing long freezing projects.
* Large Projects are saved faster to disk, preventing long freezing projects.
'''API'''
* Implemented a new naming convention for Editor Events. This improves consistency and readability.
* Most e.g. REMOVE events now support both single value and multi value (e.g. delete an entire array of buildings).

Revision as of 16:38, 25 January 2019

Version 2019.4.0 is released on preview.tygron.com (Preview) on Thursday Jan 31th 2019

Water

  • Breach Growth: This is a new feature that replaces the old breaches. It can also grow the breach in size over time.
  • Weir: Dynamic switching to submerged weir flow when needed.
  • Weir: Option to change the weir's height over time. E.g. a winter and summer level.
  • Several small bug fixes related to extreme values and small round-offs in e.g. inlets and groundwater.

Overlays

  • Traffic Noise overlay is 5x faster and new option to set the background noise.
  • Traffic Noise distance limit (how far sound can travel) is upgraded from 500m to 2000m.
  • Both Sight Distance and NO2 Overlay are also 5 times faster.

Attributes

  • Attributes for Items (Buildings, Areas, Indicators, Neighborhoods, etc) can now have both single an multiple values.
  • Option in menu to set the amount of max decimals an attribute can take.
  • Color attributes now accept both single value notation and 3/4 values RGB(A).

Performance & Stability

  • Peak hours allow up to 1 hour calculation, you can automatically schedule an update to off-hours for longer calculations.
  • Large Projects are saved faster to disk, preventing long freezing projects.

API

  • Implemented a new naming convention for Editor Events. This improves consistency and readability.
  • Most e.g. REMOVE events now support both single value and multi value (e.g. delete an entire array of buildings).