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	<id>https://support.tygron.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vincent</id>
	<title>Tygron Support wiki - User contributions [en]</title>
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	<updated>2026-05-26T23:04:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4427</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4427"/>
		<updated>2014-11-17T11:36:43Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* How to add your own template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
[[File:TemplateCheckBox1.jpg|300px|right]]&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. Please note that creating a template does not make this template available to other users (within the domain). Please refer to the next paragraph about making templates available for the domain.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;br /&gt;
[[File:TemplatePermissions1.jpg|right|300px]]&lt;br /&gt;
: When a game has been made a template game, the read and write permissions will change. This is to ensure that nobody accidentally edits the template game. No write permissions remain (game cannot be edited) and only the creator can read the template as default. In order to change the read permissions, so that other users within the same domain can also use the template, the creator can change the permissions of the original game in the editor.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Load in the editor the template game to be shared with the domain|Select &amp;quot;File&amp;quot; when in main view|Select &amp;quot;Permissions&amp;quot;| Change the entry for &amp;quot;Other users in domain&amp;quot; to &amp;quot;Read&amp;quot;|Save game}}&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4426</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4426"/>
		<updated>2014-11-17T11:32:58Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
[[File:TemplateCheckBox1.jpg|300px|right]]&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. &lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;br /&gt;
[[File:TemplatePermissions1.jpg|right|300px]]&lt;br /&gt;
: When a game has been made a template game, the read and write permissions will change. This is to ensure that nobody accidentally edits the template game. No write permissions remain (game cannot be edited) and only the creator can read the template as default. In order to change the read permissions, so that other users within the same domain can also use the template, the creator can change the permissions of the original game in the editor.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Load in the editor the template game to be shared with the domain|Select &amp;quot;File&amp;quot; when in main view|Select &amp;quot;Permissions&amp;quot;| Change the entry for &amp;quot;Other users in domain&amp;quot; to &amp;quot;Read&amp;quot;|Save game}}&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4424</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4424"/>
		<updated>2014-11-17T11:11:09Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
[[File:TemplateCheckBox1.jpg|300px|right]]&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. &lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;br /&gt;
[[File:TemplatePermissions1.jpg|right|300px]]&lt;br /&gt;
: When a game has been made a template game, the read and write permissions will change. This is to ensure that nobody accidentally edits the template game. No write permissions remain (game cannot be edited) and only the creator can read the template as default. In order to change the read permissions, so that other users within the same domain can also use the template, the creator can change the permissions of the original game in the editor.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Load in the editor the template game to be shared with the domain|Select &amp;quot;File&amp;quot; when in main view|Select &amp;quot;Permissions&amp;quot;| Change the entry for &amp;quot;Other users in domain&amp;quot; to &amp;quot;Read&amp;quot;|Save game}}&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4423</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4423"/>
		<updated>2014-11-17T11:04:10Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Sharing your template with other users in your domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
[[File:TemplateCheckBox1.jpg|300px|right]]&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. &lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;br /&gt;
: When a game has been made a template game, the read and write permissions will change. This is to ensure that nobody accidentally edits the template game. No write permissions remain (game cannot be edited) and only the creator can read the template as default. In order to change the read permissions, so that other users within the same domain can also use the template, the creator can change the permissions of the original game in the editor.&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4422</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4422"/>
		<updated>2014-11-17T10:58:44Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Default templates in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
[[File:TemplateCheckBox1.jpg|300px|right]]&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. &lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4421</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4421"/>
		<updated>2014-11-17T10:58:09Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
[[File:TemplateCheckBox1.jpg|300px|right]]&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. &lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4420</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4420"/>
		<updated>2014-11-17T10:57:32Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Default templates in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
[[File:TemplateCheckBox1.jpg|300px|right]]&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. &lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4419</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4419"/>
		<updated>2014-11-17T10:57:09Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
[[File:TemplateCheckBox1.jpg|300px|right]]&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. &lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4417</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4417"/>
		<updated>2014-11-17T10:55:37Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* How to add your own template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
[[File:TemplateCheckBox1.jpg|300px]]&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. &lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4416</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4416"/>
		<updated>2014-11-17T10:53:24Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* How to add your own template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. &lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Log in with Domain Admin rights|Select &amp;quot;Options&amp;quot;|Select &amp;quot;Projects&amp;quot;| Highlight project to be made a template| Check box named &amp;quot;Template (project becomes read only)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4415</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4415"/>
		<updated>2014-11-17T10:45:25Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Default templates in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&amp;lt;br&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Admin rights.&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4414</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4414"/>
		<updated>2014-11-17T10:44:48Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Default templates in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain..&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Admin rights.&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4412</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4412"/>
		<updated>2014-11-17T10:43:27Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Default templates in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
[[File:TemplateDefault1.jpg|300px|right]]&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Admin rights.&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4411</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4411"/>
		<updated>2014-11-17T10:42:58Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* How to add your own template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
: Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Admin rights.&lt;br /&gt;
&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4410</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4410"/>
		<updated>2014-11-17T10:33:21Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4409</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4409"/>
		<updated>2014-11-17T10:32:48Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
[[File:TemplateLogo1.jpg|right|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4408</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4408"/>
		<updated>2014-11-17T10:32:18Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:TemplateLogo1.jpg|right|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4407</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4407"/>
		<updated>2014-11-17T10:31:57Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:TemplateLogo1.jpg|right|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4405</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4405"/>
		<updated>2014-11-17T10:31:12Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:TemplateLogo1.jpg|right|300px]]&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4404</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4404"/>
		<updated>2014-11-17T10:24:08Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Default templates in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{stub}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
: There are two default games available in the Tygron Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information.&lt;br /&gt;
&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4403</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4403"/>
		<updated>2014-11-17T10:22:51Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Using templates in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{stub}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
: In the Tygron engine it is possible to take the game elements only from an existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.&lt;br /&gt;
&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4402</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4402"/>
		<updated>2014-11-17T10:19:18Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* What is a template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{stub}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;From http://www.merriam-webster.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4401</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4401"/>
		<updated>2014-11-17T10:19:06Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* What is a template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{stub}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: general: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
: &#039;From http://www.merriam-webster.com&#039;&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4400</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4400"/>
		<updated>2014-11-17T10:18:04Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* What is a template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{stub}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
&lt;br /&gt;
==What is a template==&lt;br /&gt;
tem·plate&lt;br /&gt;
noun \ˈtem-plət\&lt;br /&gt;
&lt;br /&gt;
: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material&lt;br /&gt;
&lt;br /&gt;
: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times&lt;br /&gt;
&lt;br /&gt;
: something that is used as an example of how to do, make, or achieve something&lt;br /&gt;
&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4399</id>
		<title>Template Project</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Template_Project&amp;diff=4399"/>
		<updated>2014-11-17T10:08:35Z</updated>

		<summary type="html">&lt;p&gt;Vincent: Created page with &amp;quot;{stub} After reading this page: * you&amp;#039;ve learned what a template is * you&amp;#039;ve learned about game templates in the Tygron Engine * you&amp;#039;ve learned about the available default gam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{stub}&lt;br /&gt;
After reading this page:&lt;br /&gt;
* you&#039;ve learned what a template is&lt;br /&gt;
* you&#039;ve learned about game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the available default game templates in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to make a game template&lt;br /&gt;
* you&#039;ve learned how you can share your game template within your domain&lt;br /&gt;
&lt;br /&gt;
==What is a template==&lt;br /&gt;
==Using templates in the Tygron Engine==&lt;br /&gt;
==Default templates in the Tygron Engine==&lt;br /&gt;
==How to add your own template==&lt;br /&gt;
==Sharing your template with other users in your domain==&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4321</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4321"/>
		<updated>2014-11-03T08:59:39Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Income from constructions (rent) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
In finance, the [//en.wikipedia.org/wiki/Financial_system Financial System] is the system that allows the transfer of money between savers (or investors) and borrowers.&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine handles all costs and income. It allows money transfers between the different [[stakeholders]] and the [[Game facilitator|facilitator]]. Transfers can be executed between both playable and non-playable Stakeholders, where the facilitator can transfer money on behalf of the latter. This is useful, for example, as part of the negotiation process. &lt;br /&gt;
&lt;br /&gt;
The system supports [[land transactions]], the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. It also takes extra costs, such as [[#Buy out costs|buy-out fees]], into consideration when demolishing non-vacant structures. The Tygron Engine provides default values and calculations. However, by customizing these [[Function Values|values]], the system can be further tailored to a specific case by inserting financial data a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine [//en.wikipedia.org/wiki/Cost costs] are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, [//en.wikipedia.org/wiki/Income income] refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will generate income for the owner. In order to calculate rental income, the total rent over an object during it&#039;s economical life span is added to the budget of the owner upon completion of the construction.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|thumb|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|thumb|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|200px|thumb|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|200px|thumb|Selecting the amount of the loan request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of a Money Transfer===&lt;br /&gt;
Adjusting the amount of a Money Transfer also only takes place during game play. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Money Transfer&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Money Transfer&#039; from the action menu.|Select the stakeholder to transfer the money to|Select the amount of money to transfer}} [[File:FinanceTransferMoneyPanel.jpg|200px|thumb|Selecting the amount of money to transfer]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4286</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4286"/>
		<updated>2014-10-30T14:20:59Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the Financial System in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|thumb|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|thumb|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|200px|thumb|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|200px|thumb|Selecting the amount of the loan request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of a Money Transfer===&lt;br /&gt;
Adjusting the amount of a Money Transfer also only takes place during game play. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Money Transfer&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Money Transfer&#039; from the action menu.|Select the stakeholder to transfer the money to|Select the amount of money to transfer}} [[File:FinanceTransferMoneyPanel.jpg|200px|thumb|Selecting the amount of money to transfer]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4285</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4285"/>
		<updated>2014-10-30T14:20:01Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the Financial System in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|thumb|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|thumb|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|250px|thumb|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|250px|thumb|Selecting the amount of the loan request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of a Money Transfer===&lt;br /&gt;
Adjusting the amount of a Money Transfer also only takes place during game play. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Money Transfer&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Money Transfer&#039; from the action menu.|Select the stakeholder to transfer the money to|Select the amount of money to transfer}} [[File:FinanceTransferMoneyPanel.jpg|250px|thumb|Selecting the amount of money to transfer]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4284</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4284"/>
		<updated>2014-10-30T14:19:21Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the Financial System in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|thumb|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|thumb|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|thumb|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|300px|thumb|Selecting the amount of the loan request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of a Money Transfer===&lt;br /&gt;
Adjusting the amount of a Money Transfer also only takes place during game play. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Money Transfer&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Money Transfer&#039; from the action menu.|Select the stakeholder to transfer the money to|Select the amount of money to transfer}} [[File:FinanceTransferMoneyPanel.jpg|300px|thumb|Selecting the amount of money to transfer]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4283</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4283"/>
		<updated>2014-10-30T14:18:30Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the amount of (bank) loans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|300px|thumb|Selecting the amount of the loan request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of a Money Transfer===&lt;br /&gt;
Adjusting the amount of a Money Transfer also only takes place during game play. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Money Transfer&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Money Transfer&#039; from the action menu.|Select the stakeholder to transfer the money to|Select the amount of money to transfer}} [[File:FinanceTransferMoneyPanel.jpg|300px|thumb|Selecting the amount of money to transfer]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4282</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4282"/>
		<updated>2014-10-30T14:18:07Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the amount of a Money Transfer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|350px|Selecting the amount of the loan request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of a Money Transfer===&lt;br /&gt;
Adjusting the amount of a Money Transfer also only takes place during game play. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Money Transfer&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Money Transfer&#039; from the action menu.|Select the stakeholder to transfer the money to|Select the amount of money to transfer}} [[File:FinanceTransferMoneyPanel.jpg|300px|thumb|Selecting the amount of money to transfer]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4281</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4281"/>
		<updated>2014-10-30T14:17:40Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the Financial System in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|350px|Selecting the amount of the loan request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of a Money Transfer===&lt;br /&gt;
Adjusting the amount of a Money Transfer also only takes place during game play. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Money Transfer&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Money Transfer&#039; from the action menu.|Select the stakeholder to transfer the money to|Select the amount of money to transfer}} [[File:FinanceTransferMoneyPanel.jpg|350px|thumb|Selecting the amount of money to transfer]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4280</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4280"/>
		<updated>2014-10-30T14:11:46Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|350px|Selecting the amount of the loan request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of a Money Transfer===&lt;br /&gt;
Adjusting the amount of a Money Transfer also only takes place during game play. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Money Transfer&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Money Transfer&#039; from the action menu.|Select the stakeholder to transfer the money to|Select the amount of money to transfer}} [[File:FinanceTransferMoneyPanel.jpg|350px|Selecting the amount of money to transfer]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=File:FinanceTransferMoneyPanel.jpg&amp;diff=4279</id>
		<title>File:FinanceTransferMoneyPanel.jpg</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=File:FinanceTransferMoneyPanel.jpg&amp;diff=4279"/>
		<updated>2014-10-30T14:10:54Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4278</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4278"/>
		<updated>2014-10-30T14:10:43Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the Financial System in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|350px|Selecting the amount of the loan request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of a Money Transfer===&lt;br /&gt;
Adjusting the amount of a Money Transfer also only takes place during game play. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Money Transfer&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Money Transfer&#039; from the action menu.|Select the stakeholder to transfer the money to|Select the amount of money to transfer}} [[File:FinanceTransferMoneyPanel.jpg|350px|Selecting the amount of money to transfer]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4276</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4276"/>
		<updated>2014-10-30T14:04:52Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the Financial System in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;br /&gt;
Requesting a bank loan, and the consequently adjusting of the amount of the loan and period, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as &#039;Bank Loans&#039;, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select &#039;Bank Loans&#039; from the action menu.|Select the duration of the loan|Select the amount of the loan request}} [[File:FinanceRequestLoanPanel.jpg|350px|Selecting the amount of the loan request]]&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4275</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4275"/>
		<updated>2014-10-30T14:01:56Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Income */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
====Money Transfers from other Stakeholders====&lt;br /&gt;
: It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as contribution from the affected stakeholder.&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4274</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4274"/>
		<updated>2014-10-30T13:59:34Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
====Money Transfers to other Stakeholders====&lt;br /&gt;
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4273</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4273"/>
		<updated>2014-10-30T13:56:48Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Interest (loan costs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Engine of an annual rate of 4%.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4272</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4272"/>
		<updated>2014-10-30T13:55:28Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting subsidies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps:&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4270</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4270"/>
		<updated>2014-10-30T13:44:04Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the Financial System in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
Requesting of subsidies, and the consequently adjusting of the amount of subsidy, takes place in game. This can only occur when the financial options to do so were implemented in the game. In case this option is available, follow the below steps±&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with financial options, such as Request Subsidy, is available to the stakeholders|Select ´Financial Options´ from the available actions on the left side of the screen.|Select ´Request Subsidy´ from the action menu.|Select the stakeholder to request the subsidy from|Select the amount of subsidy to request}} [[File:FinanceRequestSubsidyPanel.jpg|350px|Selecting the amount of subsidy to request]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4269</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4269"/>
		<updated>2014-10-30T13:36:12Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting land price when buying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=File:FinanceLandBuyPrice.jpg&amp;diff=4268</id>
		<title>File:FinanceLandBuyPrice.jpg</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=File:FinanceLandBuyPrice.jpg&amp;diff=4268"/>
		<updated>2014-10-30T13:35:23Z</updated>

		<summary type="html">&lt;p&gt;Vincent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4267</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4267"/>
		<updated>2014-10-30T13:35:09Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting the Financial System in the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Buy Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the buying party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to buy in the 3D world.|Adjust the proposed Buy Price, if desired.}} [[File:FinanceLandBuyPrice.jpg|350px|frame|Adjusting Buy Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4266</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4266"/>
		<updated>2014-10-30T13:31:36Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting interest to be paid over (bank) loans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
Currently the amount of interest is a fixed value in the Tygron Engine, which can not be adjusted. For simulation purposes of a planning game, the actual value is not that important. However, when there is demand for this value to be adjustable, this feature can easily be implemented in a future update.&lt;br /&gt;
&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4265</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4265"/>
		<updated>2014-10-30T13:28:49Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting buy out costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
The Buy Out fee are the costs involved with the relocation of inhabitants, when demolishing a structure that is not vacant. These costs can have a high impact on planned projects. Adjusting these costs can be done in the Function Value panel for each structure in the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4264</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4264"/>
		<updated>2014-10-30T13:13:08Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting land price when buying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|350px|Adjusting Sell Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4263</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4263"/>
		<updated>2014-10-30T13:12:49Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting land price when buying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}} [[File:FinanceLandSellPrice.jpg|400px|Adjusting Sell Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4262</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4262"/>
		<updated>2014-10-30T12:38:18Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting land price when buying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
&lt;br /&gt;
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine costs are generated as follows:&lt;br /&gt;
&lt;br /&gt;
====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
&lt;br /&gt;
====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
&lt;br /&gt;
====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
&lt;br /&gt;
====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
&lt;br /&gt;
===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
&lt;br /&gt;
====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
&lt;br /&gt;
====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
&lt;br /&gt;
====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
&lt;br /&gt;
==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
&amp;lt;gallery heights=400px mode=packed&amp;gt;&lt;br /&gt;
File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when buying===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}}&amp;lt;br&amp;gt;[[File:FinanceLandSellPrice.jpg|400px|Adjusting Sell Price during game play]]&lt;br /&gt;
&lt;br /&gt;
===Adjusting buy out costs===&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
&lt;br /&gt;
===Adjusting land price when selling===&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4261</id>
		<title>Financial system</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Financial_system&amp;diff=4261"/>
		<updated>2014-10-30T12:37:51Z</updated>

		<summary type="html">&lt;p&gt;Vincent: /* Adjusting land price when buying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FinanceLogo1.jpg|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;After reading this page:&#039;&#039;&#039;&lt;br /&gt;
* you&#039;ve learned what a financial system is&lt;br /&gt;
* you&#039;ve learned what role the financial system plays in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned about the elements of the financial system in the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how to adjust the financial system in the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Financial System==&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in &#039;&#039;Financial Services and Systems&#039;&#039; has described it as comprising &amp;quot;a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: According to Franklin Allen and Douglas Gale in &#039;&#039;Comparing Financial Systems&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.&lt;br /&gt;
&lt;br /&gt;
==The Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The Financial System in the Tygron Engine is the total system of costs and income. It is the system that allows money transfers between the different (playable and non-playable) [[stakeholders]] and the [[Game facilitator|facilitator]]. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables [[land transactions]], and the granting of [[#Subsidies|subsidies]] and [[#(Bank) Loans|loans]]. The system also takes extra costs, such as [[#Buy out costs|buy out fees]] when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.&lt;br /&gt;
&lt;br /&gt;
==Elements of the Financial System in the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their [[Budget (Indicator)|budget indicator]].&lt;br /&gt;
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===Costs===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
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In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.&lt;br /&gt;
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More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.&lt;br /&gt;
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In the Tygron Engine costs are generated as follows:&lt;br /&gt;
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====Construction costs====&lt;br /&gt;
: Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.&lt;br /&gt;
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====Demolition costs====&lt;br /&gt;
: Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.&lt;br /&gt;
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====Land Price when buying====&lt;br /&gt;
: The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.&lt;br /&gt;
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====Buy out costs====&lt;br /&gt;
: When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.&lt;br /&gt;
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====Interest (loan costs)====&lt;br /&gt;
: When a player is granted a (bank) loan, the calculated interest will be taken into account as costs.&lt;br /&gt;
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===Income===&lt;br /&gt;
&#039;&#039;From Wikipedia, the free encyclopedia&#039;&#039;&lt;br /&gt;
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Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, &amp;quot;income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time.&amp;quot;&lt;br /&gt;
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In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.&lt;br /&gt;
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In the Tygron Engine, income refers to the incoming money flow per stakeholder. Income can be generated from the following sources:&lt;br /&gt;
====Income from constructions (rent)====&lt;br /&gt;
: When a construction, such as an apartment block, is finished, the object will start generating income for the owner.&lt;br /&gt;
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====Land price when selling====&lt;br /&gt;
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a construction was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.&lt;br /&gt;
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====Subsidies====&lt;br /&gt;
: Subsidies are a form of income where one party grants a sum of money to another party, often with special conditions. A municipality can grant a subsidy to a project developer for a certain project, under condition that the developer uses the subsidy to construct extra green roofs, parking lots, water storage, etc. Subsidies are considered regular income in the Tygron Engine.&lt;br /&gt;
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====(Bank) Loans====&lt;br /&gt;
: A special form of income are (bank) loans. According to the definition, loans do increase the budget (= monetary consumption ability) available for the borrowing stakeholder. However, loans are subtracted from the lenders capital. In case the stakeholder has a bigger loan that actual capital, the stakeholder will not be able to score at all (in the total score). It is also worth considering that borrowing money costs money (interest), which is a cost (See also [[#Interest (loan costs)|Interest (loan costs)]])&lt;br /&gt;
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==Adjusting the Financial System in the Tygron Engine==&lt;br /&gt;
In order to incorporate custom financial data, default values used in the Tygron Engine can be adjusted accordingly. Most of these values can be changed in the Function Value panel, which is located under the [[Indicators]] menu in the [[Editor]]. For more information about function values - for example how to add functions or add different categories to functions - see also the main article about [[functions]].&lt;br /&gt;
{{Editor location|||Indicators|Function Values}}&lt;br /&gt;
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File:FinanceFunctionValuesPanel.jpg|Function Values panel&lt;br /&gt;
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===Adjusting construction costs===&lt;br /&gt;
The Construction Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
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===Adjusting demolition costs===&lt;br /&gt;
The Demolition Costs can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected region (localization) of the game.&lt;br /&gt;
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===Adjusting land price when buying===&lt;br /&gt;
The Sell Price for land transactions has a default value of 400, whatever the currency unit is used. The actual adjusting of the price takes place in game, where the selling party can change this default value when proposing a transaction to another stakeholder.&lt;br /&gt;
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{{Editor steps|Open a game with land transactions available to the stakeholders|Select &#039;Buy/ sell land&#039; from the available actions on the left side of the screen.|Select &#039;Buy land&#039; from the action menu.|Select the area to sell in the 3D world|Adjust the Sell Price, if desired}}[[File:FinanceLandSellPrice.jpg|300px|Adjusting Sell Price during game play]]&lt;br /&gt;
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===Adjusting buy out costs===&lt;br /&gt;
===Adjusting interest to be paid over (bank) loans===&lt;br /&gt;
===Adjusting income generated by constructing===&lt;br /&gt;
When a structure is constructed, an amount of money becomes available for the stakeholder that constructed it. This income is called the &#039;Sell Price&#039; and can be adjusted in the Function value panel for each function. This &#039;Sell Price&#039; also refers to the income generated on rental objects, such as constructions by housing corporations. The rent income is calculated over the economical lifespan of an object and the total is then added as one amount to the budget of the stakeholder upon completion of the project.&lt;br /&gt;
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===Adjusting land price when selling===&lt;br /&gt;
===Adjusting subsidies===&lt;br /&gt;
===Adjusting the amount of (bank) loans===&lt;/div&gt;</summary>
		<author><name>Vincent</name></author>
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