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	<title>Tygron Support wiki - User contributions [en]</title>
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	<updated>2026-05-20T13:59:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4943</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4943"/>
		<updated>2015-02-09T11:01:53Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the Tygron Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Release_Notes|Release notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Upcoming changes and features]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Log in]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Constructions]] ▪&amp;amp;nbsp;[[Zoning]] ▪&amp;amp;nbsp;[[Behavior]] ▪&amp;amp;nbsp;[[Ownership]]&amp;lt;br&amp;gt; ▪&amp;amp;nbsp;[[Terrain height]] ▪&amp;amp;nbsp;[[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Share your project]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4942</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4942"/>
		<updated>2015-02-09T11:01:36Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the Tygron Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Release_Notes|Release notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Upcoming changes and features]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Log in]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Constructions]] ▪&amp;amp;nbsp;[[Zoning]] ▪&amp;amp;nbsp;[[Behavior]] ▪&amp;amp;nbsp;[[Ownership]]&amp;lt;br&amp;gt; ▪&amp;amp;nbsp;[[Terrain height]] ▪&amp;amp;nbsp;[[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Share your project]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4941</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4941"/>
		<updated>2015-02-09T11:00:19Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the Tygron Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Release_Notes|Release notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Upcoming changes and features]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Log in]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Constructions]] ▪&amp;amp;nbsp;[[Zoning]] ▪&amp;amp;nbsp;[[Behavior]] ▪&amp;amp;nbsp;[[Ownership]]&amp;lt;br&amp;gt; ▪&amp;amp;nbsp;[[Terrain height]] ▪&amp;amp;nbsp;[[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Share your project]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4940</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4940"/>
		<updated>2015-02-09T10:59:07Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the Tygron Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Release_Notes|Release notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Upcoming changes and features]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Log in]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Constructions]] ▪&amp;amp;nbsp;[[Zoning]] ▪&amp;amp;nbsp;[[Behavior]] ▪&amp;amp;nbsp;[[Ownership]]&amp;lt;br&amp;gt; ▪&amp;amp;nbsp;[[Terrain height]] ▪&amp;amp;nbsp;[[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Share your project]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4939</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4939"/>
		<updated>2015-02-09T10:58:45Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the Tygron Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Release_Notes|Release notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Upcoming changes and features]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Log in]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Constructions]] ▪&amp;amp;nbsp;[[Zoning]] ▪&amp;amp;nbsp;[[Behavior]] ▪&amp;amp;nbsp;[[Ownership]]&amp;lt;br&amp;gt; ▪&amp;amp;nbsp;[[Terrain height]] ▪&amp;amp;nbsp;[[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
 ▪&amp;amp;nbsp;[[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Share your project]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4938</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4938"/>
		<updated>2015-02-09T10:58:02Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the Tygron Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Release_Notes|Release notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Upcoming changes and features]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Log in]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Constructions]] ▪&amp;amp;nbsp;[[Zoning]] ▪&amp;amp;nbsp;[[Behavior]] ▪&amp;amp;nbsp;[[Ownership]]&amp;lt;br&amp;gt; ▪&amp;amp;nbsp;[[Terrain height]] ▪&amp;amp;nbsp;[[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Share your project]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4937</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4937"/>
		<updated>2015-02-09T10:57:36Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
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{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the Tygron Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
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====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Log in]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
;[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
▪&amp;amp;nbsp;[[Constructions]] ▪&amp;amp;nbsp;[[Zoning]] ▪&amp;amp;nbsp;[[Behavior]] ▪&amp;amp;nbsp;[[Ownership]] ▪&amp;amp;nbsp;[[Terrain height]] ▪&amp;amp;nbsp;[[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Share your project]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4936</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4936"/>
		<updated>2015-02-06T13:00:53Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In case the video is not working from the Internal Browser, use the link below to copy and paste it to a new browser window.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=YtiYh4KZO8c?title=on Stakeholder Tutorial on YouTube]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4935</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4935"/>
		<updated>2015-02-06T13:00:25Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In case the video is not working from the Internal Browser, use the above link to copy and paste it to a new browser window.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=YtiYh4KZO8c?title=on Stakeholder Tutorial on YouTube (Copy, Paste to External Window)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4934</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4934"/>
		<updated>2015-02-06T13:00:02Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=YtiYh4KZO8c?title=on Stakeholder Tutorial on YouTube (External Window)]&lt;br /&gt;
&lt;br /&gt;
In case the video is not working from the Internal Browser, use the above link to copy and paste it to a new browser window.&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4933</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4933"/>
		<updated>2015-02-06T12:59:06Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;https://www.youtube.com/watch?v=YtiYh4KZO8c&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=YtiYh4KZO8c?title=on Stakeholder Tutorial on YouTube (External Window)]&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4932</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4932"/>
		<updated>2015-02-06T12:58:55Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;https://www.youtube.com/watch?v=YtiYh4KZO8c&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=YtiYh4KZO8c?title=on Stakeholder Tutorial on YouTube (External Window)] || &lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4931</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4931"/>
		<updated>2015-02-06T12:58:33Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;https://www.youtube.com/watch?v=YtiYh4KZO8c&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=YtiYh4KZO8c?title=on youtube] || Stakeholder Tutorial on YouTube (External Window).&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4930</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4930"/>
		<updated>2015-02-06T12:58:18Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;https://www.youtube.com/watch?v=YtiYh4KZO8c&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=YtiYh4KZO8c??title=on youtube] || Stakeholder Tutorial on YouTube (External Window).&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4929</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4929"/>
		<updated>2015-02-06T12:57:30Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;https://www.youtube.com/watch?v=YtiYh4KZO8c&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=YtiYh4KZO8c] || Stakeholder Tutorial on YouTube (External Window).&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4928</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4928"/>
		<updated>2015-02-06T12:53:14Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;https://www.youtube.com/watch?v=YtiYh4KZO8c&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4927</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4927"/>
		<updated>2015-02-06T12:51:59Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;https://www.youtube.com/watch?v=PZiWD2otsS8&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=MediaWiki:Common.js&amp;diff=4926</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=MediaWiki:Common.js&amp;diff=4926"/>
		<updated>2015-02-06T12:50:56Z</updated>

		<summary type="html">&lt;p&gt;Joris: Created page with &amp;quot;/* Any JavaScript here will be loaded for all users on every page load. */  addOnloadHook( function() {      var pops = function( elems ) {          for (var i=0; i&amp;lt;elems.leng...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
&lt;br /&gt;
addOnloadHook( function() {&lt;br /&gt;
     var pops = function( elems ) {&lt;br /&gt;
         for (var i=0; i&amp;lt;elems.length; i++) {&lt;br /&gt;
             if ( !(&#039; &#039;+elems[i].className+&#039; &#039;).match( / pops / ) ) continue;&lt;br /&gt;
             var anchs = elems[i].getElementsByTagName(&#039;a&#039;);&lt;br /&gt;
             for (var j=0; j&amp;lt;anchs.length; j++) anchs[j].target = &#039;_blank&#039;;&lt;br /&gt;
         }&lt;br /&gt;
     };&lt;br /&gt;
     var bc = document.getElementById(&#039;bodyContent&#039;);&lt;br /&gt;
     var tags = [&#039;span&#039;, &#039;div&#039;, &#039;table&#039;, &#039;td&#039;, &#039;th&#039;];&lt;br /&gt;
     for (var i=0; i&amp;lt;tags.length; i++) pops( bc.getElementsByTagName( tags[i] ) );&lt;br /&gt;
 } );&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4925</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4925"/>
		<updated>2015-02-04T12:29:50Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
[[File:Stakeholder1.jpg|left|100px]]&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4924</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=4924"/>
		<updated>2015-02-04T12:29:25Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Stakeholder1.jpg|left|250px]]&amp;lt;youtube&amp;gt;YtiYh4KZO8c&amp;lt;/youtube&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
: A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
: Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
: An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
: In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
: As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
: The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Playable stakeholders&#039;&#039;&#039; are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non playable stakeholders&#039;&#039;&#039; also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a [[game facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These non-playable Stakeholders can be represented by a [[game facilitator]] during a session.&lt;br /&gt;
&lt;br /&gt;
: The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
: The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a [[game facilitator]]. See also: [[#Playable vs. Non playable|Playable vs. Non playable]]&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4878</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4878"/>
		<updated>2015-01-30T11:12:27Z</updated>

		<summary type="html">&lt;p&gt;Joris: /* Login Panel of the Tygron Engine web application */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how you can save your password&lt;br /&gt;
* you&#039;ve learned how you can reset your password&lt;br /&gt;
&lt;br /&gt;
==Login Panel of the Tygron Engine web application==&lt;br /&gt;
&lt;br /&gt;
Go to www.tygronengine.com. The login screen appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|login screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine web application you need to login. After logging in you get access to the Tygron Engine and start editing your game. You need a user-name and a password before you can login. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Password==&lt;br /&gt;
If you need to login often, you can choose to save your password. You should be aware, that if you select this option anyone who accesses the website on your computer has access to your account and project without having to enter your Username or Password.&lt;br /&gt;
&lt;br /&gt;
==Lost Password==&lt;br /&gt;
&lt;br /&gt;
In case you lost your password, you can recover it by selecting the &amp;quot;Lost Password, click here to recover&amp;quot; link. When you enter your username, a new password will then be sent to your e-mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Log on to the Tygron Engine==&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt;&lt;br /&gt;
Login with your Username and Password&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4877</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4877"/>
		<updated>2015-01-30T11:12:03Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how you can save your password&lt;br /&gt;
* you&#039;ve learned how you can reset your password&lt;br /&gt;
&lt;br /&gt;
==Login Panel of the Tygron Engine web application==&lt;br /&gt;
&lt;br /&gt;
Go to www.tygronengine.com. The login screen appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|login screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine web application you need to login via the login-panel. After logging in you get access to the Tygron Engine and start editing your game. You need a user-name and a password before you can login. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Saving Password==&lt;br /&gt;
If you need to login often, you can choose to save your password. You should be aware, that if you select this option anyone who accesses the website on your computer has access to your account and project without having to enter your Username or Password.&lt;br /&gt;
&lt;br /&gt;
==Lost Password==&lt;br /&gt;
&lt;br /&gt;
In case you lost your password, you can recover it by selecting the &amp;quot;Lost Password, click here to recover&amp;quot; link. When you enter your username, a new password will then be sent to your e-mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Log on to the Tygron Engine==&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt;&lt;br /&gt;
Login with your Username and Password&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4876</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4876"/>
		<updated>2015-01-30T11:11:11Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how you can save your password&lt;br /&gt;
* you&#039;ve learned how you can reset your password&lt;br /&gt;
&lt;br /&gt;
==Login Panel of the Tygron Engine web application==&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine web application you need to login via the login-panel. After logging in you get access to the Tygron Engine and start editing your game. You need a user-name and a password before you can login. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|login screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Saving Password==&lt;br /&gt;
If you need to login often, you can choose to save your password. You should be aware, that if you select this option anyone who accesses the website on your computer has access to your account and project without having to enter your Username or Password.&lt;br /&gt;
&lt;br /&gt;
==Lost Password==&lt;br /&gt;
&lt;br /&gt;
In case you lost your password, you can recover it by selecting the &amp;quot;Lost Password, click here to recover&amp;quot; link. When you enter your username, a new password will then be sent to your e-mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Log on to the Tygron Engine==&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt;&lt;br /&gt;
Login with your Username and Password&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4875</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4875"/>
		<updated>2015-01-30T11:09:59Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how you can save your password&lt;br /&gt;
* you&#039;ve learned how you can reset your password&lt;br /&gt;
&lt;br /&gt;
==Login Panel of the Tygron Engine web application==&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Administrator_2_Loginscreen.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the Tygron Engine web application you need to login via the login-panel. After logging in you get access to the Tygron Engine and start editing your game. You need a user-name and a password before you can login. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Password==&lt;br /&gt;
If you need to login often, you can choose to save your password. You should be aware, that if you select this option anyone who accesses the website on your computer has access to your account and project without having to enter your Username or Password.&lt;br /&gt;
&lt;br /&gt;
==Lost Password==&lt;br /&gt;
&lt;br /&gt;
In case you lost your password, you can recover it by selecting the &amp;quot;Lost Password, click here to recover&amp;quot; link. When you enter your username, a new password will then be sent to your e-mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Log on to the Tygron Engine==&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt;&lt;br /&gt;
Login with your Username and Password&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4874</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4874"/>
		<updated>2015-01-30T11:07:23Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
* you&#039;ve learned how you can save your password&lt;br /&gt;
* you&#039;ve learned how you can reset your password&lt;br /&gt;
&lt;br /&gt;
==Login Panel of the Tygron Engine web application==&lt;br /&gt;
In the Tygron Engine web application you need to login via the login-panel. After logging in you get access to the Tygron Engine and start editing your game. You need a user-name and a password before you can login. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Password==&lt;br /&gt;
If you need to login often, you can choose to save your password. You should be aware, that if you select this option anyone who accesses the website on your computer has access to your account and project without having to enter your Username or Password.&lt;br /&gt;
&lt;br /&gt;
==Lost Password==&lt;br /&gt;
&lt;br /&gt;
In case you lost your password, you can recover it by selecting the &amp;quot;Lost Password, click here to recover&amp;quot; link. When you enter your username, a new password will then be sent to your e-mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Log on to the Tygron Engine==&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt;&lt;br /&gt;
Login with your Username and Password&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4873</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4873"/>
		<updated>2015-01-30T11:00:34Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
==Login Panel of the Tygron Engine web application==&lt;br /&gt;
In the Tygron Engine web application you need to login via the login-panel. After logging in you get access to the Tygron Engine and start editing your game. You need a user-name and a password before you can login. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you need to login often, you can choose to save your password. You should be aware, that if you select this option anyone who accesses the website on your computer has access to your account and project without having to enter your Username or Password.&lt;br /&gt;
&lt;br /&gt;
==Log on to the Tygron Engine==&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt;&lt;br /&gt;
Login with your Username and Password&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4872</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4872"/>
		<updated>2015-01-30T11:00:18Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
==Login Panel of the Tygron Engine web application==&lt;br /&gt;
: In the Tygron Engine web application you need to login via the login-panel. After logging in you get access to the Tygron Engine and start editing your game. You need a user-name and a password before you can login. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: If you need to login often, you can choose to save your password. You should be aware, that if you select this option anyone who accesses the website on your computer has access to your account and project without having to enter your Username or Password.&lt;br /&gt;
&lt;br /&gt;
==Log on to the Tygron Engine==&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt;&lt;br /&gt;
Login with your Username and Password&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4871</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4871"/>
		<updated>2015-01-30T10:54:39Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
=====Log all computers on to the Tygron Engine=====&lt;br /&gt;
Go to www.tygronengine.com&amp;lt;br&amp;gt;&lt;br /&gt;
Login with your Username and Password&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4870</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4870"/>
		<updated>2015-01-30T10:54:19Z</updated>

		<summary type="html">&lt;p&gt;Joris: /* Log all computers on to the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
=====Log all computers on to the Tygron Engine=====&lt;br /&gt;
Go to www.tygronengine.com&lt;br /&gt;
Login with your Username and Password&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4869</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4869"/>
		<updated>2015-01-30T10:53:37Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
=====Log all computers on to the Tygron Engine=====&lt;br /&gt;
Login all laptops to http://www.tygronengine.com before proceeding to the next step.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|1. login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|2. Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4868</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4868"/>
		<updated>2015-01-30T10:53:14Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
* you&#039;ve learned to log-in to the Tygron Engine&lt;br /&gt;
&lt;br /&gt;
=====Log all computers on to the Tygron Engine=====&lt;br /&gt;
Login all laptops to http://www.tygronengine.com before proceeding to the next step.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4867</id>
		<title>Log in</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Log_in&amp;diff=4867"/>
		<updated>2015-01-30T10:52:13Z</updated>

		<summary type="html">&lt;p&gt;Joris: Created page with &amp;quot;=====Log all computers on to the Tygron Engine===== Login all laptops to http://www.tygronengine.com before proceeding to the next step. &amp;lt;br&amp;gt; {{Editor steps|title=log on|Goto...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=====Log all computers on to the Tygron Engine=====&lt;br /&gt;
Login all laptops to http://www.tygronengine.com before proceeding to the next step.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Editor steps|title=log on|Goto http://www.tygronengine.com and login at with your username and password|You will proceed to the main screen}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:Administrator_2_Loginscreen.jpg|login screen&lt;br /&gt;
Image:Administrator_3_Host.jpg|Main screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4866</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4866"/>
		<updated>2015-01-30T10:51:04Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the Tygron Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Release_Notes|Release notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Upcoming changes and features]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Log in]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Constructions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Zoning]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Behavior]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ownership]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Terrain height]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Share your project]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4865</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4865"/>
		<updated>2015-01-30T10:49:56Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the Tygron Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Release_Notes|Release notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Upcoming changes and features]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Log in]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Constructions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Zoning]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Behavior]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ownership]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Terrain height]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Share your project]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4549</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=4549"/>
		<updated>2015-01-13T14:02:17Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; colspan=&amp;quot;2&amp;quot; | Welcome&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Links&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; Updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
====Welcome to the Wiki====&lt;br /&gt;
[[File:tygron_input_2.png|right|183px]]&lt;br /&gt;
:&#039;&#039;This Wiki is written for &amp;amp; by the [[Tygron Community]]!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the TyTech Engine. There are tutorials for beginning and advanced users, in-depth articles, [[Roadmap|future plans]] and news items. New to Tygron and ready to go? Read [[Where to Start]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the [//forum.tygron.com forum] and there is a special page explaining [[how you can help]]. For support and general information please follow the links on the right.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tygron ====&lt;br /&gt;
:[//www.tygron.com Tygron Website]&amp;lt;br&amp;gt;&lt;br /&gt;
:[//www.tygron.com/about/contact/ Tygron Contact &amp;amp; Support]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Release_Notes|Release notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Upcoming changes and features]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====More Community====&lt;br /&gt;
:[//forum.tygron.com Tygron Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wiki help====&lt;br /&gt;
:[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[how you can help|How you can help]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Troubleshooting]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[//forum.tygron.com/viewforum.php?f=13 Report a bug] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;December 3rd, 2014&#039;&#039;&#039;&lt;br /&gt;
* The BioConSepT project has been awarded a [[CommNet Impact Award]]!&lt;br /&gt;
&#039;&#039;&#039;November 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
* [[Version 2.0.0 BETA|Version 2.0]] will go beta in January 2015!&lt;br /&gt;
&#039;&#039;&#039;November 6th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.2]].&lt;br /&gt;
&#039;&#039;&#039;October 24th, 2014&#039;&#039;&#039;&lt;br /&gt;
* The engine is updated to [[Version 1.4.1]].&lt;br /&gt;
&lt;br /&gt;
[[News Updates|Older news items]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Upcoming changes and features]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Design &lt;br /&gt;
! Develop &lt;br /&gt;
! Deploy &lt;br /&gt;
! Distribute&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DESIGN--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Design|Design phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Design documents]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Template|Game Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[GIS Source data]]&amp;lt;br&amp;gt;&lt;br /&gt;
::  [[Custom Shapefiles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: CREATE--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Develop|Develop phase]]&#039;&#039;&lt;br /&gt;
[[Main Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Constructions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Zoning]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Behavior]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ownership]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Terrain height]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Objective]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Financial System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Function Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Models]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--LIBRARY SECTION: DEPLOY--&amp;gt;&lt;br /&gt;
: &#039;&#039; Main article: [[Deploy|Deploy phase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Account Management]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Offline Game Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Game Session Checklists]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Games]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--MASTERY SECTION--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Creating Public Games|Share your game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[//forum.tygron.com/viewforum.php?f=11 Showcased games on forum]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Expert&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Training|Training &amp;amp; Certification]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor Advanced Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[REST API]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Developers Blog]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vector_Map|Vector Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[GISConversion|GIS Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorVisualisation|Visualisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorCalculation|Calculation]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[VectorConversion|Conversion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alliander:Main_Page|Alliander Edition - Wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More: [[Oculus Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Version_2.0.0_BETA&amp;diff=4389</id>
		<title>Version 2.0.0 BETA</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Version_2.0.0_BETA&amp;diff=4389"/>
		<updated>2014-11-07T15:24:36Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large engine update first version 2.0 with lots of improvements. &lt;br /&gt;
This version of the engine contains large changes. This is why it is released in a BETA release mode (not supported) first. Releasing it in beta first means it will run in parallel to the current engine.&lt;br /&gt;
&lt;br /&gt;
[[file:Vectormap.jpg| 400px]]&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
* [[VectorMap]] instead of the old tile system.&lt;br /&gt;
* [[GIS Conversion]] via ESRI services.&lt;br /&gt;
* Improved accuracy and simplification of values. All engine values are now 64-bit (from 32-bit). This means e.g. no more filling in financial values in K&#039;s.&lt;br /&gt;
* The old RMI network connection is replaced by [[REST API]] calls. Improving security, reducing firewall issues and possibility to connect to the Tygron Engine via other apps.&lt;br /&gt;
* [[New Model System]], all functions, even specific buildings can now have their own unique colors for walls/roofs. This will allow users to model the 3D world to your own liking.&lt;br /&gt;
&lt;br /&gt;
===To be added later===&lt;br /&gt;
Some old functionality is however still in development and will be added later in 2015 to the beta.&lt;br /&gt;
* Grid indicators (quality of Life, heat) are not included. These will be added later in a new [[Flexible Indicator System]].&lt;br /&gt;
* Heightmap functionality is limited to 3 levels (water, dikes or flat land ) no curving hills for now.&lt;br /&gt;
* The GIS connection is limited to The Netherlands, other parts of the world will be added later.&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Version_2.0.0_BETA&amp;diff=4385</id>
		<title>Version 2.0.0 BETA</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Version_2.0.0_BETA&amp;diff=4385"/>
		<updated>2014-11-07T15:18:40Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large engine update first version 2.0 with lots of improvements. &lt;br /&gt;
This version of the engine contains large changes. This is why it is released in a BETA release mode (not supported) first. Releasing it in beta first means it will run in parallel to the current engine.&lt;br /&gt;
&lt;br /&gt;
[[file:Vectormap.jpg| 400px]]&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
* [[VectorMap]] instead of the old tile system.&lt;br /&gt;
* [[GIS Conversion]] via ESRI services.&lt;br /&gt;
* Improved accuracy and simplification of values. All engine values are now 64-bit (from 32-bit). This means e.g. no more filling in financial values in K&#039;s.&lt;br /&gt;
* The old RMI network connection is replaced by [[REST API]] calls. Improving security, reducing firewall issues and possibility to connect to the Tygron Engine via other apps.&lt;br /&gt;
* [[New Model System]], all functions, even specific buildings can now have their own unique colors for walls/roofs. This will allow users to model the 3D world to your own liking.&lt;br /&gt;
&lt;br /&gt;
===To be added later===&lt;br /&gt;
Some old functionality is however still in development and will be added later in 2015 to the beta.&lt;br /&gt;
* Grid indicators (quality of Life, heat) are not included. These will be added later in a new [[Flexibele Indicator System]].&lt;br /&gt;
* Heightmap functionality is limited to 3 levels (water, dikes or flat land ) no curving hills for now.&lt;br /&gt;
* The GIS connection is limited to The Netherlands, other parts of the world will be added later.&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Version_2.0.0_BETA&amp;diff=4384</id>
		<title>Version 2.0.0 BETA</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Version_2.0.0_BETA&amp;diff=4384"/>
		<updated>2014-11-07T15:17:04Z</updated>

		<summary type="html">&lt;p&gt;Joris: - Language changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large engine update first version 2.0 with lots of improvements. &lt;br /&gt;
This version of the engine contains large changes. This is why it is released in a BETA release mode (not supported) first&lt;br /&gt;
This means it will run in parallel to the current engine.&lt;br /&gt;
&lt;br /&gt;
[[file:Vectormap.jpg| 400px]]&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
* [[VectorMap]] instead of the old tile system.&lt;br /&gt;
* [[GIS Conversion]] via ESRI services.&lt;br /&gt;
* Improved accuracy and simplification of values. All engine values are now 64-bit (from 32-bit). This means e.g. no more filling in financial values in K&#039;s.&lt;br /&gt;
* The old RMI network connection is replaced by [[REST API]] calls. Improving security, reducing firewall issues and possibility to connect to the Tygron Engine via other apps.&lt;br /&gt;
* [[New Model System]], all functions, even specific buildings can now have their own unique colors for walls/roofs. This will allow users to model the 3D world to your own liking.&lt;br /&gt;
&lt;br /&gt;
===To be added later===&lt;br /&gt;
Some old functionality is however still in development and will be added later in 2015 to the beta.&lt;br /&gt;
* Grid indicators (quality of Life, heat) are not included. These will be added later in a new [[Flexibele Indicator System]].&lt;br /&gt;
* Heightmap functionality is limited to 3 levels (water, dikes or flat land ) no curving hills for now.&lt;br /&gt;
* The GIS connection is limited to The Netherlands, other parts of the world will be added later.&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Talk:Using_Templates_in_the_Wizard&amp;diff=4383</id>
		<title>Talk:Using Templates in the Wizard</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Talk:Using_Templates_in_the_Wizard&amp;diff=4383"/>
		<updated>2014-11-07T15:12:44Z</updated>

		<summary type="html">&lt;p&gt;Joris: Created page with &amp;quot;This page should be updated with the latest documentation containing the new Wizard and the new template and layout system.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be updated with the latest documentation containing the new Wizard and the new template and layout system.&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Zone&amp;diff=4058</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Zone&amp;diff=4058"/>
		<updated>2014-10-13T12:16:43Z</updated>

		<summary type="html">&lt;p&gt;Joris: /* Zoning in relation to the Tygron Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:zoning1.jpg|right|200px]]&lt;br /&gt;
{{learned|what zoning is in urban planning|how the concept of zoning relates to the Tygron Engine|how to add or remove zones from the 3D world|how to edit zoning already implemented in the 3D world}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Zoning?==&lt;br /&gt;
: Zoning is a technique of land-use planning as a tool of urban planning used by local governments in most developed countries. The word is derived from the practice of designating mapped zones which regulate the use, form, design and compatibility of development. Legally, a zoning plan is usually enacted as a bye-law.&lt;br /&gt;
&lt;br /&gt;
: There are a great variety of zoning types, some of which focus on regulating building form and the relation of [[constructions]] to the street with mixed-uses, known as form-based, and others with separating land uses, known as use-based.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:zoning2.jpg|left|thumb|On the Zoning Scheme of the General Spatial Plan for the City of Skopje, different urban zoning is represented by different colors.]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zoning in relation to the Tygron Engine==&lt;br /&gt;
&lt;br /&gt;
: In the Tygron Engine, zoning is an important element that can be used to guide the decision making process of the [[stakeholders]]. The stakeholder municipality has the responsibility to ensure the zoning plan is adhered to; each time a construction is planned by any of the stakeholders, the municipality has to verify if the plan complies with the zoning plan, prior to approval of the planned construction. To facilitate negotiations and bottom up participation, the municipality also has the power to change zoning plans. With this power, the municipality can offer other stakeholders approval for permits as trade off for complying with non zoning related objectives, such as less urban heat stress or more water storage in an area.&lt;br /&gt;
[[File:zoning14.jpg|thumb|left|200px|Zoning implemented in the Tygron Engine ([[Bedrijventerrein]])]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a [[function]] has been added to a zone in the Tygron Engine, they are added to the so called &#039;Zoning Plan&#039;. This means stakeholders are allowed to create this construction inside this zone. They will still need permission from the Municipality to create this construction! When a function has not been added to the &#039;Zoning Plan&#039; this means stakeholders are not allowed to create this type of constructions inside this zone. The municipality can still make an exception when the permission has been requested.&lt;br /&gt;
&lt;br /&gt;
==How to add and remove zones in the 3D world==&lt;br /&gt;
&lt;br /&gt;
: When a game&#039;s [[3D World]] is just created in the Tygron Engine&#039;s [[editor]], the whole selected game area is assigned as one default zone. When this game area is relatively small, this could work, however, it may be desired to divide the whole, or part of the game area up into multiple smaller zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to add zones to the 3D world===&lt;br /&gt;
{{Editor location|||3D World|Zoning}}&lt;br /&gt;
&lt;br /&gt;
: To add new zones to the 3D world, open the Zoning panel in the editor. By right-clicking with the mouse on the field &amp;quot;Zones&amp;quot;, on the left side of the Zoning panel, a context menu appears with the option &amp;quot;Add&amp;quot;. Selecting this option creates a new entry in the &amp;quot;Zones&amp;quot; field, called &amp;quot;A New Item&amp;quot;. Please note that this is still an &amp;quot;empty&amp;quot; zone, since no actual area is assigned yet. [[#How to change the implemented zoning|(See below:How to change the implemented zoning)]]&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|title=add zones to the 3D world|Open the Zoning panel|Right-click with mouse on the &amp;quot;Zones&amp;quot; field|Select &amp;quot;Add&amp;quot; from the context menu|A new (empty) zone is created in the list}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:zoning3.jpg|Zoning Panel&lt;br /&gt;
Image:zoning4.jpg|Adding a zone&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to remove zones from the 3D world===&lt;br /&gt;
{{Editor location|||3D World|Zoning}}&lt;br /&gt;
&lt;br /&gt;
: To remove a zone from the list, right-click on the zone that needs to be removed, and select &amp;quot;Delete&amp;quot; from the context menu. An extra message will appear for confirmation, to ensure nothing is deleted by accident.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|title=remove zones from the 3D world|Open the Zoning panel|Right-click with mouse on the zone to be removed|Select &amp;quot;Delete&amp;quot; from the context menu|Confirm the removal of the zone on the Confirmation Message}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Image:zoning3.jpg|Zoning Panel&lt;br /&gt;
Image:zoning5.jpg|Deleting a zone&lt;br /&gt;
Image:zoning6.jpg|Confirmation message&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to change the implemented zoning==&lt;br /&gt;
{{Editor location|||3D World|Zoning}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:zoning3.jpg|Zoning Panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Editing a zone occurs on the Zoning panel. Here the following attributes can be changed to a zone:&lt;br /&gt;
&lt;br /&gt;
====Zone Name====&lt;br /&gt;
: &#039;&#039;The Zone name field is where the name of a zone can be changed. The &amp;quot;Name&amp;quot; of a zone is reflected in game on the zoning [[overlay]]. By entering a new name in the &amp;quot;Name&amp;quot; field, the zone can be given a more identifying name.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:zoning7.jpg|Naming a zone&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Zone ID Color====&lt;br /&gt;
:&#039;&#039;The ID Color panel allows the Zone color to be editied. The Zone ID Color is reflected in the game on the zoning [[overlay]]. The Zone ID Color is used for assigning different colours to different zones, to help players to distinguish the defined zones. By pressing the right-mouse button above the &amp;quot;ID color&amp;quot; field, a new context menu opens, from where a new identification color for the highlighted zone can be selected. &#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:zoning8.jpg|Assigning an ID color to a zone&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Draw Area====&lt;br /&gt;
:&#039;&#039;The Draw Area is used to assign an area in the 3D World to a specific zone. The assigned area is reflected in the selected Zone ID color game on the zoning [[overlay]]. To assign an area in the 3D world to a zone, select the &amp;quot;Draw Area&amp;quot; button. This will open the [[brush|brush panel]] to assign an area to the selected zone.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Please note that it is also possible to overdraw a previously assigned zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:zoning9a.jpg|Draw Area button&lt;br /&gt;
File:zoning9.jpg|Drawing the zone&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
:&#039;&#039;The Description field is for describing the selected zone. Here a short text describing the zone can be entered. This field is currently still work in progress; for now this text can be used as reference when editing the zoning. In the near future this text is also to show up in game.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:zoning10.jpg|Description Field&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Maximum amount of floors allowed in this zone====&lt;br /&gt;
: &#039;&#039;This field allows the maximum amount of floors to be set for the zone. This is commonly used to influence the skyline, population density and other urban planning issues. In a densely populated big city, having higher buildings helps creating living and working spaces for the inhabitants. In rural areas or outskirts, preservation of a more natural skyline might be desired.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:zoning11.jpg|Setting the allowed amount of floors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Allowed zoning function types====&lt;br /&gt;
=====Adding allowed types=====&lt;br /&gt;
: &#039;&#039;Adding an allowed function to a zone enables players to plan a construction type of this function inside the zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;The bottom field on the Zoning panel is used to assign allowed functions to the selected zone. Zones can be assigned different functions, usually complementary to eachother; for example housing and shops, but not industry, in the same zone. To add an allowed function to a zone, right click on the field and select &amp;quot;Add&amp;quot; from the context menu. A new panel appears with categories available for selection. After confirmation of the selection, the category will show up in the list of allowed function/ construction types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|title=add allowed function types to a zone|Open the Zoning Panel|Right-click on the bottom field|Select &amp;quot;Add&amp;quot; from the context menu|Select the desired function/ construction type from the newly opened panel|Confirm the selection?Notice the newly added item appears in the list}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:zoning12a.jpg|Adding a zoning category&lt;br /&gt;
File:zoning12b.jpg|Selecting a zoning category&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Removing allowed types=====&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;To delete an assigned category, highlight it and right-click. Now select the option &amp;quot;Delete&amp;quot; from the context menu. Of course an extra confirmation panel will appear again, to avoid accidental deletion of categories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Editor steps|title=remove allowed function types from a zone|Open the Zoning Panel|Right-click on the item on the bottom field to be removed|Select &amp;quot;Delete&amp;quot; from the context menu|Confirm the removal on the next Confirmation Message|Notice the entry on the list has been removed}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:zoning13.jpg|Deleting a zoning category&lt;br /&gt;
File:zoning6.jpg|Confirmation message&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Oculus_Rift&amp;diff=4016</id>
		<title>Oculus Rift</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Oculus_Rift&amp;diff=4016"/>
		<updated>2014-10-09T14:54:34Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tygron received its first [http://en.wikipedia.org/wiki/Oculus_Rift Oculus Rift] Development Kit 2. After a few hours of figuring out how the device works we successfully connected it to the Tygron Engine visualisation and walked around in our new [[Vector Map]] cities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=350px mode=nolines&amp;gt;&lt;br /&gt;
File:Ocuclus3.jpg |Experimenting with the Oculus Rift DK2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The oculus experience is amazing and gives users a very immersive feeling providing new ways to explore their created virtual environments. You can simply look around and walk by your just newly build [[Constructions]].&lt;br /&gt;
We will continue to experiment with this new way of interacting with the 3D environment and will make the technology to connect an Oculus Rift set to the Tygron Engine available in the large [[Vector Map]] update in Q1 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=350px heights=350px mode=nolines&amp;gt;&lt;br /&gt;
File:Ocuclus.jpg |Oculus screenshot 1&lt;br /&gt;
File:Ocuclus2.jpg |Oculus screenshot 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Oculus_Rift&amp;diff=4015</id>
		<title>Oculus Rift</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Oculus_Rift&amp;diff=4015"/>
		<updated>2014-10-09T14:54:03Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tygron received its first [http://en.wikipedia.org/wiki/Oculus_Rift Oculus Rift] Development Kit 2. After a few hours of figuring out how the device works we successfully connected it to the Tygron Engine visualisation and walked around in our new [[Vector Map]] cities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=350px mode=nolines&amp;gt;&lt;br /&gt;
File:Ocuclus3.jpg |Trying out the Oculus Rift DK2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The oculus experience is amazing and gives users a very immersive feeling providing new ways to explore their created virtual environments. You can simply look around and walk by your just newly build [[Constructions]].&lt;br /&gt;
We will continue to experiment with this new way of interacting with the 3D environment and will make the technology to connect an Oculus Rift set to the Tygron Engine available in the large [[Vector Map]] update in Q1 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=350px heights=350px mode=nolines&amp;gt;&lt;br /&gt;
File:Ocuclus.jpg |Oculus screenshot 1&lt;br /&gt;
File:Ocuclus2.jpg |Oculus screenshot 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Oculus_Rift&amp;diff=4014</id>
		<title>Oculus Rift</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Oculus_Rift&amp;diff=4014"/>
		<updated>2014-10-09T14:53:08Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Today, October 9th 2014, Tygron received its first [http://en.wikipedia.org/wiki/Oculus_Rift Oculus Rift] Development Kit 2. After a few hours of figuring out how the device works we successfully connected it to the Tygron Engine visualisation and walked around in our new [[Vector Map]] cities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=350px mode=nolines&amp;gt;&lt;br /&gt;
File:Ocuclus3.jpg |Trying out the Oculus Rift DK2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The oculus experience is amazing and gives users a very immersive feeling providing new ways to explore their created virtual environments. You can simply look around and walk by your just newly build [[Constructions]].&lt;br /&gt;
We will continue to experiment with this new way of interacting with the 3D environment and will make the technology to connect an Oculus Rift set to the Tygron Engine available in the large [[Vector Map]] update in Q1 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=350px heights=350px mode=nolines&amp;gt;&lt;br /&gt;
File:Ocuclus.jpg |Oculus screenshot 1&lt;br /&gt;
File:Ocuclus2.jpg |Oculus screenshot 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=3197</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=3197"/>
		<updated>2014-08-29T15:27:56Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; colspan=&amp;quot;3&amp;quot; | Living World&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;75%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
[[File:filosofie.jpg|right|420px]]&lt;br /&gt;
===Introduction and Objective===&lt;br /&gt;
* Tygron is an online 3D multiplayer gaming platform for urban communities.&amp;lt;br&amp;gt;&lt;br /&gt;
* Communities can generate and maintain their realistic multiplayer games to experiment, plan and negotiate better solutions for city designs and development projects.&lt;br /&gt;
* Our tool streamlines the planning process, reduces litigation and sharply increases the return on investment for urban projects.&amp;lt;br&amp;gt;&lt;br /&gt;
===Concept===&lt;br /&gt;
: &#039;&#039; Main article: [[Concept]].&#039;&#039;&lt;br /&gt;
Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online [[3D World]], facilitated by Gaming Technology.&lt;br /&gt;
Tygron technology: &lt;br /&gt;
* Enables stakeholders to get shared insight, by exploring objectives of other stakeholders involved,&lt;br /&gt;
* Enables stakeholders to get a global perspective on the shared objective,&lt;br /&gt;
* Enables stakeholders to get insight in their own objectives,&lt;br /&gt;
* Enables exploring solutions in an experimental fashion.&lt;br /&gt;
| class=&amp;quot;content&amp;quot; id=&amp;quot;newsblock&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--News: content--&amp;gt;&lt;br /&gt;
28-08-2014: The wiki has been used by a third party for the first time to set up a game session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-  class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Concept&lt;br /&gt;
! Design&lt;br /&gt;
! Deploy&lt;br /&gt;
! Distribute&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
[[Concept]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tygron Approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
[[Design|Phase Description]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
[[Deploy|Phase Description]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
[[Distribute|Phase Description]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Public Game]]s&amp;lt;br&amp;gt;&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Showcases]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! Components&lt;br /&gt;
! Games&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
! Community&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Constructions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Zoning]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Behavior]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ownership]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Terrain height]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Objective]]&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
[[Bedrijventerrein]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krimpgame]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Climategame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
[[Roadmap]]&amp;lt;br&amp;gt;[[Developers Blog]]&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
| class=&amp;quot;content&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===== =====&amp;lt;!--SECTION--&amp;gt;&lt;br /&gt;
[//forum.tygron.com Community Forum]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Support:Layout Convention]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--DONT EDIT BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=3170</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Main_Page&amp;diff=3170"/>
		<updated>2014-08-29T13:51:29Z</updated>

		<summary type="html">&lt;p&gt;Joris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Main content--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin: 0 -1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Menu--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Wrapper--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1030px;&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; colspan=&amp;quot;3&amp;quot; | Living World&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | News &amp;amp; updates&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;75%&amp;quot; |&lt;br /&gt;
&amp;lt;!--Images--&amp;gt;&lt;br /&gt;
[[File:filosofie.jpg|right|420px]]&lt;br /&gt;
===Introduction and Objective===&lt;br /&gt;
* Tygron is an online 3D multiplayer gaming platform for urban communities.&amp;lt;br&amp;gt;&lt;br /&gt;
* Communities can generate and maintain their realistic multiplayer games to experiment, plan and negotiate better solutions for city designs and development projects.&lt;br /&gt;
* Our tool streamlines the planning process, reduces litigation and sharply increases the return on investment for urban projects.&amp;lt;br&amp;gt;&lt;br /&gt;
===Concept===&lt;br /&gt;
: &#039;&#039; Main article: [[Concept]].&#039;&#039;&lt;br /&gt;
Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online [[3D World]], facilitated by Gaming Technology.&lt;br /&gt;
Tygron technology: &lt;br /&gt;
* Enables stakeholders to get shared insight, by exploring objectives of other stakeholders involved,&lt;br /&gt;
* Enables stakeholders to get a global perspective on the shared objective,&lt;br /&gt;
* Enables stakeholders to get insight in their own objectives,&lt;br /&gt;
* Enables exploring solutions in an experimental fashion.&lt;br /&gt;
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28-08-2014: The wiki has been used by a third party for the first time to set up a game session.&lt;br /&gt;
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! width=&amp;quot;25%&amp;quot; | Concept&lt;br /&gt;
! Design&lt;br /&gt;
! Deploy&lt;br /&gt;
! Distribute&lt;br /&gt;
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[[Concept]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Web Application]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tygron Approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Where to Start]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Design|Phase Description]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Editor]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Deploy|Phase Description]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Requirements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Game Session]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Distribute|Phase Description]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Public Game]]s&amp;lt;br&amp;gt;&lt;br /&gt;
[[Promotional Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Showcases]]&amp;lt;br&amp;gt;&lt;br /&gt;
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! Components&lt;br /&gt;
! Games&lt;br /&gt;
! R&amp;amp;D&lt;br /&gt;
! Community&lt;br /&gt;
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[[3D World]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Constructions]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Zoning]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Behavior]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ownership]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Terrain height]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Ground Price]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Indicators]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Importance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakeholders]]&amp;lt;br&amp;gt;&lt;br /&gt;
: [[Objective]]&lt;br /&gt;
[[Actions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Functions]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Roadmap]]&amp;lt;br&amp;gt;[[Developers Blog]]&lt;br /&gt;
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[[Support:Layout Convention]]&amp;lt;br&amp;gt;&lt;br /&gt;
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We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;amp;nbsp;[[Special:Allpages|articles]]!&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=3042</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=3042"/>
		<updated>2014-08-29T07:46:47Z</updated>

		<summary type="html">&lt;p&gt;Joris: /* Which types of stakeholder are available in the Tygron Engine? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Stakeholder1.jpg|left|250px]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
Playable stakeholders are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new appartments.&lt;br /&gt;
&lt;br /&gt;
Non playable stakeholders also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a game [[facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These [[unplayable stakeholder|non-playable Stakeholders]] can be represented by a game [[facilitator]] during a session.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The following predefined stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a session [[facilitator]].&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=2987</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=2987"/>
		<updated>2014-08-28T13:25:03Z</updated>

		<summary type="html">&lt;p&gt;Joris: /* Which types of stakeholder are available in the Tygron Engine? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Stakeholder1.jpg|left|250px]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
Playable stakeholders are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new appartments.&lt;br /&gt;
&lt;br /&gt;
Non playable stakeholders also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a game [[facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These [[unplayable stakeholder|non-playable Stakeholders]] can be represented by a game [[facilitator]] during a session.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The following stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a session [[facilitator]].&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=2986</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=2986"/>
		<updated>2014-08-28T13:24:42Z</updated>

		<summary type="html">&lt;p&gt;Joris: /* Playable vs. Non playable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Stakeholder1.jpg|left|250px]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
Playable stakeholders are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new appartments.&lt;br /&gt;
&lt;br /&gt;
Non playable stakeholders also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a game [[facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. This can be, for example,  These [[unplayable stakeholder|non-playable Stakeholders]] can be represented by a game [[facilitator]] during a session.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The following stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a session [[facilitator]].&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=2984</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=2984"/>
		<updated>2014-08-28T13:22:33Z</updated>

		<summary type="html">&lt;p&gt;Joris: /* Which types of stakeholder are available in the Tygron Engine? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Stakeholder1.jpg|left|250px]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
Playable stakeholders are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new appartments.&lt;br /&gt;
&lt;br /&gt;
Non playable stakeholders also have their role. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a game [[facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send message from for example the National Government to make sure players address issues, if they&#039;re for example focusing too much on a certain subject and not addressing another.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. This can be, for example,  These [[unplayable stakeholder|non-playable Stakeholders]] can be represented by a game [[facilitator]] during a session.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The following stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a session [[facilitator]].&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=2977</id>
		<title>Stakeholder</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Stakeholder&amp;diff=2977"/>
		<updated>2014-08-28T13:17:29Z</updated>

		<summary type="html">&lt;p&gt;Joris: /* Playable vs. Non playable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
 &lt;br /&gt;
* you&#039;ve learned what a Stakeholder is&lt;br /&gt;
* you&#039;ve learned about Stakeholders in the Tygron Engine  &lt;br /&gt;
* you&#039;ve learned about the differences between Stakeholders&lt;br /&gt;
* you&#039;ve learned which types of Stakeholder are available&lt;br /&gt;
* you&#039;ve learned how to add or remove stakeholders from the game&lt;br /&gt;
* you&#039;ve learned about the properties of stakeholders and how to change them &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Stakeholder1.jpg|left|250px]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==What is a stakeholder?==&lt;br /&gt;
&lt;br /&gt;
A stakeholder is a person, group or organization that has interest or concern in a project or area.&lt;br /&gt;
Stakeholders can affect or can be affected by the project&#039;s actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.&lt;br /&gt;
&lt;br /&gt;
An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.&lt;br /&gt;
&lt;br /&gt;
==How do stakeholders relate to the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the &#039;other side&#039;s&#039; interests and concerns.&lt;br /&gt;
In the Tygron engine, the stakeholder’s interests and concerns are reflected in the [[indicators]]. With [[actions]] a stakeholder can affect the [[indicators]] and thus the game&#039;s outcome in a [[total score]].&lt;br /&gt;
&lt;br /&gt;
==Different stakeholders have different interests and concerns==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, different stakeholders have different interests ([[indicators]]) and concerns ([[importance]]). In the Tygron Engine each stakeholder is defined by it&#039;s [[indicators]], [[importance]] and available [[actions]]. A Project Developer will prioritize it&#039;s profit margin, while a Housing Corporation will focus on reaching it&#039;s housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack ([[ownership]] of) property to perform their actions on, others have the tools ([[actions]]) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective [[Indicators#Indicator targets|targets]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Playable vs. Non playable==&lt;br /&gt;
&lt;br /&gt;
The Tygron Engine has Playable and Non playable stakeholders. &lt;br /&gt;
&lt;br /&gt;
Playable stakeholders are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new appartments.&lt;br /&gt;
&lt;br /&gt;
Non playable stakeholders also have their role. Inhabitants for example are often a non-playable stakeholder, since there&#039;s little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a game [[facilitator]] during a [[game session]]. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send message from for example the National Government to make sure players address issues, if they&#039;re for example focusing too much on a certain subject and not addressing another.&lt;br /&gt;
&lt;br /&gt;
==Which types of stakeholder are available in the Tygron Engine?==&lt;br /&gt;
&lt;br /&gt;
Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. Some stakeholders can be present in the [[3D World]] without actually being playable. This can be, for example, because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. These [[unplayable stakeholder|non-playable Stakeholders]] can be represented by a game [[facilitator]] during a session.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The following stakeholders are available for users to add to their game:&lt;br /&gt;
&lt;br /&gt;
===Civilian===&lt;br /&gt;
: &#039;&#039;These are the inhabitants of the [[3D World]]. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.&#039;&#039;&lt;br /&gt;
===Company===&lt;br /&gt;
: &#039;&#039;This private entity has a profit objective, and is also growing and expanding it&#039;s market.&#039;&#039; &lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;Educational organizations can have a huge impact on the [[3D World]], with, for example, a rising demand for Student Housing and the impact on Quality of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
: &#039;&#039;Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.&#039;&#039;&lt;br /&gt;
===Farmer===&lt;br /&gt;
: &#039;&#039;Farms usually occupy a large area and they also have a big impact on their surroundings.&#039;&#039;&lt;br /&gt;
===Healthcare===&lt;br /&gt;
: &#039;&#039;Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.&#039;&#039;&lt;br /&gt;
===Housing Corporation===&lt;br /&gt;
: &#039;&#039;Being responsible for enough housing units in the [[3D World]], the housing corporation plays a big role in spatial planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Municipality===&lt;br /&gt;
: &#039;&#039;The municipality is the stakeholder with the main responsibility for [[zoning]] and approval of building permits. They are also in charge of the livability in the [[3D World]] and management of the public spaces, including sewers and roads.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
: &#039;&#039;Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.&#039;&#039;&lt;br /&gt;
===Project Developer===&lt;br /&gt;
: &#039;&#039;The Project Developer has to make profit by building commercial constructions, such as shops and industry.&#039;&#039;&lt;br /&gt;
===Waterboard===&lt;br /&gt;
: &#039;&#039;This semi governmental body is responsible for water management in the [[3D World]]. Usually the waterboard has no property in [[ownership]] and needs to negotiate with other stakeholders to be able to perform any [[actions]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Authority===&lt;br /&gt;
: &#039;&#039;Sometimes a provincial or national/ federal (or even international) body of authority is also active in the [[3D World]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
: &#039;&#039;In case a specific unlisted stakeholder is required, this option can be customized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What properties does a stakeholder have in the Tygron Engine?== &lt;br /&gt;
{{Editor location|||Stakeholders|Stakeholders}}&lt;br /&gt;
The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stakeholder2a.jpg|thumb|left|200px|Stakeholder panel (with description tab selected)]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:&lt;br /&gt;
===Stakeholders===&lt;br /&gt;
: &#039;&#039;In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.&#039;&#039;&lt;br /&gt;
[[File:StakeholderRightClick1.jpg|left|thumb|200px|Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
: &#039;&#039;Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.&#039;&#039;&lt;br /&gt;
[[File:StakeholderFullName.jpg|left|thumb|200px|Stakeholder full name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Name===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;When a stakeholder&#039;s name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.&#039;&#039;&lt;br /&gt;
[[File:StakeholderShortName.jpg|left|thumb|200px|Stakeholder short name]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
: &#039;&#039;Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder&#039;s property on the [[ownership]] [[overlay]]. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:StakeholderColorMenu1.jpg|left|thumb|200px|Color Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;There are different types [[#Which types of stakeholder are available in the Tygron Engine?|(See also)]] of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.&#039;&#039;&lt;br /&gt;
[[File:StakeholderTypeMenu1.jpg|left|thumb|200px|Stakeholder Type drop down menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playable===&lt;br /&gt;
: &#039;&#039;Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a session [[facilitator]].&lt;br /&gt;
[[File:StakeholderPlayableCheckBox1.jpg|left|thumb|200px|Playability check box]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Image===&lt;br /&gt;
: &#039;&#039;Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company&#039;s logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.&#039;&#039;&lt;br /&gt;
[[File:StakeholderImage1.jpg|left|frame|Stakeholder image panel]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draw Ownership===&lt;br /&gt;
: &#039;&#039;Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of [[ownership]] of property of the stakeholder can be drawn into the [[3D World]] using the selected color.&#039;&#039;&lt;br /&gt;
[[File:OwnershipBrushPanel.jpg|left|thumb|200px|Draw ownership with [[brush|brush panel]]]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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===Description===&lt;br /&gt;
: &#039;&#039;The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.&#039;&#039;&lt;br /&gt;
[[File:StakeholderDescription.jpg|left|thumb|200px|Stakeholder description]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Assignment=== &lt;br /&gt;
: &#039;&#039;The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the [[indicators]] and [[importance]]. This can be entered in the assignments text field after switching to the &#039;Level 1&#039; tab.&#039;&#039;&lt;br /&gt;
[[File:stakeholder2b.jpg|left|thumb|200px|Stakeholder panel with &#039;Level 1&#039; tab selected]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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===Stakeholder Indicators===&lt;br /&gt;
: &#039;&#039;To actually link stakeholders with indicators, switch to &#039;Level 1&#039; tab and right click on the Stakeholder Indicators field. Specific [[indicators]] can be activated or deactivated for the selected stakeholder. In the column on the right side of the [[indicators]], the importance of the selected [[indicators|indicator]] can be entered. This is the weight the [[indicators|indicator]] has on the [[total score]].&#039;&#039;&lt;br /&gt;
[[File:StakeholderIndicatorContextMenu1.jpg|left|thumb|200px|Stakeholder Indicators Context Menu]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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===Budget Increment At Start===&lt;br /&gt;
: &#039;&#039;Stakeholders have a budget to be able to perform any actions. On the &#039;Level 1&#039; tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.&#039;&#039;&lt;br /&gt;
[[File:StakeholderStartBudget1.jpg|left|thumb|200px|Budget Increment At Start]]&lt;/div&gt;</summary>
		<author><name>Joris</name></author>
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