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	<id>https://support.tygron.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hansje</id>
	<title>Tygron Support wiki - User contributions [en]</title>
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	<updated>2026-05-20T14:01:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://support.tygron.com/w/index.php?title=Housing_(Indicator)&amp;diff=4844</id>
		<title>Housing (Indicator)</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Housing_(Indicator)&amp;diff=4844"/>
		<updated>2015-01-28T15:15:51Z</updated>

		<summary type="html">&lt;p&gt;Hansje: update from building to housing (naming change in editor)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve learned what the housing indicator is&lt;br /&gt;
* You&#039;ve learned how the housing indicator functions&lt;br /&gt;
* You&#039;ve learned how to set the target for the housing indicator&lt;br /&gt;
* You&#039;ve learned what properties the housing indicator has&lt;br /&gt;
&lt;br /&gt;
==Housing==&lt;br /&gt;
Housing refers to the amount of a certain type of [[constructions|construction]] realized. Specifically, it counts constructions based on the category of their [[functions|function]].&lt;br /&gt;
&lt;br /&gt;
==How is the housing indicator implemented in the Tygron Engine?==&lt;br /&gt;
[[File:indicator_editor_screen_-_building.jpg|framed|right|The editing panel with the housing indicator selected.]]&lt;br /&gt;
The housing [[indicators|indicator]] indicates a target of a [[stakeholders|stakeholder]] to realize specific amounts of a certain type of construction, in excess of the starting situation. For example, when a game starts with 150 houses, and the housing indicator has a target for 50 houses, a total of 200 houses must exist in the game for the indicator to score 100%.&lt;br /&gt;
&lt;br /&gt;
The target for the housing indicator should not be exceeded, or the excess will be deducted from the score of the indicator. In the above example, if 50 houses have to be created, but 70 are created, the total score is 50 houses - 20 houses = 30 houses, or 60%.&lt;br /&gt;
&lt;br /&gt;
==Indicator targets==&lt;br /&gt;
The housing indicator has multiple values for a target. Each corresponds to the available [[List of option groups#construction options|Construction Options]].&lt;br /&gt;
&lt;br /&gt;
; Amount of houses that need to be built for type. (Separate targets for multiple types)&lt;br /&gt;
: The amount of complete houses that need to be created in addition to the existing housing of that type. Types include [[List of option groups#Affordable Housing|affordable housing]], [[List of option groups#Market Housing|market housing]], [[List of option groups#Top Market Housing|top market housing]], [[List of option groups#Senior Housing|senior housing]] and [[List of option groups#Student Housing|student housing]].&lt;br /&gt;
&lt;br /&gt;
; Amount of floorspace that needs to be built for type. (Separate targets for multiple types)&lt;br /&gt;
: The amount of floorspace in m² that needs to be created in addition to the existing floorspace of that type. Types include [[List of option groups#Offices|offices]], [[List of option groups#Roads|roads]], [[List of option groups#Nature|nature]], [[List of option groups#Education|education]] and other types.&lt;br /&gt;
&lt;br /&gt;
==Indicator properties==&lt;br /&gt;
This indicator is a stakeholder-specific indicator. This means the indicator is unique to a specific stakeholder. If multiple stakeholders have this indicator, they each have their own separate version, and their targets may differ.&lt;br /&gt;
&lt;br /&gt;
This indicator is represented with a progress bar, representing a scale of 0 to 100% score.&lt;br /&gt;
&lt;br /&gt;
This indicator functions by tally. The amount added and subtracted results in the current value.&lt;br /&gt;
&lt;br /&gt;
This indicator scores uniformly on the entire game. It is not divided into a separate sub-score per [[zoning|zone]].&lt;/div&gt;</summary>
		<author><name>Hansje</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Building_(Indicator)&amp;diff=4843</id>
		<title>Building (Indicator)</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Building_(Indicator)&amp;diff=4843"/>
		<updated>2015-01-28T15:11:31Z</updated>

		<summary type="html">&lt;p&gt;Hansje: Hansje moved page Building (Indicator) to Housing (Indicator): name change in Tygron Editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Housing (Indicator)]]&lt;/div&gt;</summary>
		<author><name>Hansje</name></author>
	</entry>
	<entry>
		<id>https://support.tygron.com/w/index.php?title=Housing_(Indicator)&amp;diff=4842</id>
		<title>Housing (Indicator)</title>
		<link rel="alternate" type="text/html" href="https://support.tygron.com/w/index.php?title=Housing_(Indicator)&amp;diff=4842"/>
		<updated>2015-01-28T15:11:31Z</updated>

		<summary type="html">&lt;p&gt;Hansje: Hansje moved page Building (Indicator) to Housing (Indicator): name change in Tygron Editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this page&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve learned what the building indicator is&lt;br /&gt;
* You&#039;ve learned how the building indicator functions&lt;br /&gt;
* You&#039;ve learned how to set the target for the building indicator&lt;br /&gt;
* You&#039;ve learned what properties the building indicator has&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
Building refers to the amount of a certain type of [[constructions|construction]] realized. Specifically, it counts buildings based on the category of their [[functions|function]].&lt;br /&gt;
&lt;br /&gt;
==How is the building indicator implemented in the Tygron Engine?==&lt;br /&gt;
[[File:indicator_editor_screen_-_building.jpg|framed|right|The editing panel with the building indicator selected.]]&lt;br /&gt;
The building [[indicators|indicator]] indicates a target of a [[stakeholders|stakeholder]] to realize specific amounts of a certain type of construction, in excess of the starting situation. For example, when a game starts with 150 houses, and the building indicator has a target for 50 houses, a total of 200 houses must exist in the game for the indicator to score 100%.&lt;br /&gt;
&lt;br /&gt;
The target for the building indicator should not be exceeded, or the excess will be deducted from the score of the indicator. In the above example, if 50 houses have to be created, but 70 are created, the total score is 50 houses - 20 houses = 30 houses, or 60%.&lt;br /&gt;
&lt;br /&gt;
==Indicator targets==&lt;br /&gt;
The building indicator has multiple values for a target. Each corresponds to the available [[List of option groups#construction options|Construction Options]].&lt;br /&gt;
&lt;br /&gt;
; Amount of houses that need to be built for type. (Separate targets for multiple types)&lt;br /&gt;
: The amount of complete houses that need to be created in addition to the existing housing of that type. Types include [[List of option groups#Affordable Housing|affordable housing]], [[List of option groups#Market Housing|market housing]], [[List of option groups#Top Market Housing|top market housing]], [[List of option groups#Senior Housing|senior housing]] and [[List of option groups#Student Housing|student housing]].&lt;br /&gt;
&lt;br /&gt;
; Amount of floorspace that needs to be built for type. (Separate targets for multiple types)&lt;br /&gt;
: The amount of floorspace in m² that needs to be created in addition to the existing floorspace of that type. Types include [[List of option groups#Offices|offices]], [[List of option groups#Roads|roads]], [[List of option groups#Nature|nature]], [[List of option groups#Education|education]] and other types.&lt;br /&gt;
&lt;br /&gt;
==Indicator properties==&lt;br /&gt;
This indicator is a stakeholder-specific indicator. This means the indicator is unique to a specific stakeholder. If multiple stakeholders have this indicator, they each have their own separate version, and their targets may differ.&lt;br /&gt;
&lt;br /&gt;
This indicator is represented with a progress bar, representing a scale of 0 to 100% score.&lt;br /&gt;
&lt;br /&gt;
This indicator functions by tally. The amount added and subtracted results in the current value.&lt;br /&gt;
&lt;br /&gt;
This indicator scores uniformly on the entire game. It is not divided into a separate sub-score per [[zoning|zone]].&lt;/div&gt;</summary>
		<author><name>Hansje</name></author>
	</entry>
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