Admin Interface

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This article may contain references or images in the style of the old Tygron Platform.

After reading this page:

  • you've learned what the Admin Interface is.
  • you've learned about the role of the Admin Interface in the Tygron Platform.
  • you've learned about the different pages and tabs of the Admin interface.
  • you've learned the basics of operating the Admin Interface.
AdminLogo.jpg

What is the Admin Interface?

The Admin Interface (administrator interface) is a separate tool that allows the administrator of an application to manage the application from the back end without actually operating the application itself. The administered application can even run on a separate system, being remotely managed over a network through the Admin Interface.

The role of the Admin Interface in the Tygron Platform

The Admin Interface is a tool that allows the facilitator to manage the project sessions. Because Tygron projects are usually projects for multiple users, this tool is of high importance. With this tool the systems of the session participants (clients) can be assigned to specific teams on the session server (host), project sessions can be started and paused or ended, the beamer application can be controlled, session progression data can be saved and the overall project session experience can be manipulated.

Pages and panels of the Admin Interface

Main menu → Multiplayer→ Host→ Start New Session
To access the Admin Interface, the user has to log in to the Tygron Platform with an account with the proper rights. If the access level suffices, a multiplayer section will be available on the main menu. From this section, select the option "Host". On the next panel a new session (Start New Session) or a previous saved session (Load Saved Session) can be loaded. Select the project to be hosted in a session. The following screen is for setting the amount of teams. Selecting the "Start" button proceeds to the actual Admin Tool.


How to open the Admin Interface:

  1. Log in on the Login panel of the Tygron Platform
  2. Select in main menu, from the Multiplayer section "Host"
  3. Select from the next panel the option "Start New Session"
  4. Select the project to host in a session
  5. Use the drop down menu on the next screen to select the amount of teams
  6. Select the "Start" button to start the Admin Tool


Global page

When the Admin Interface is first loaded, the default view is that of the Global page. On this page the settings for the whole session are managed. These general settings can be managed on multiple tabbed panels, which are accessible through the row of tabs on top of the page.
AdminPanelElements.jpg

Server panel

On panel of the Server tab participating clients can be assigned to their team(s). The available clients will be visible as soon as they are logged in to the main menu. If multiple teams were selected, the available participants will have two or more numbered buttons before their entry. Selecting one of these numbered buttons will trigger an invitation message on the participating systems. When a participant accepts this invite, the client will automatically load the project and will join the team that was selected in the Admin Interface.
When participants are assigned to teams, but for whatever reason, one or more participants need to be reassigned, there is a button next to assigned participants, called "Release", which releases participants from their assigned team. If the just released system is logged in again, its name will show up on the list of not assigned participants to be assigned again.
One of the reasons to release a client, is when the client has lost connection. This can be observed in the "Status" column, between the columns "Type" and "Name". When all goes well, a client status is displayed as ""CONNECTED", When a status is set as "FAILING" in yellow letters, the client has problems staying connected. This being said, this situation can still be resolved by itself, as it only indicates an unstable connection. If the status indicates "LOST" in red letters, the client has definitively lost connection to the session and needs to reconnect and to be reassigned after being released.

Settings panel

The panel from the Settings tab on the global page is used to manage a couple of important aspects; starting and pausing of sessions, simulation time speed, saving session progression data and closing/ exiting the session.
Global Settings panel

  • The two top transport buttons, with pause and play icons, are used for starting and pausing the session.
  • The next buttons look like two fast transport buttons, which are being used to speed up or slow down the session time.
  • Below the four transport buttons is a button called "Save", for storing the progression of the session so far. This is convenient in case a session is to be resumed after a small pause or even the next day.
  • The lower button - "Close all sessions and exit" - ends the project session for all participants and brings all connected clients and Admin Interface back to the main menu or login panel.


Levels panel

The panel from the Levels tab on the Global page is used to activate and even skip levels in Timeline based projects that have multiple levels. Under each level two buttons are present; Info and Activate. The "Info" button displays a short description of the level, the "Activate" button activates the level. The previous levels can be skipped by jumping to and activating a later level.
Global Levels panel (Climategame)

Economy panel

The panel from the Economy tab on the Global page is currently not functional and will be removed in a future version.
Global Economy panel - Not in use!

Measures panel

The panel from Measure tab on the Global page contains an advanced feature, allowing the facilitator to build custom measures. For more information, see also: Session Facilitation.
Global Measures Panel

Team page

When creating a project session, the amount of teams is being set. This results in one to four team buttons being present on the left side of the Admin Interface. Each button will access the Team page for that team. Each team has an identical team page, with identical tabs on the top row of such a team page. To open a Team page, select one of the Team buttons.
Admin Interface - With Team page buttons on the left side

Status panel

On the panel from the Status tab of the Team page, the status of the team is displayed; the team score, the names of connected systems, which stakeholder is selected on each system, the individual stakeholder scores and the connection status. Also is there for each connected stakeholder a release button present, similar as on the Global Server panel.
Team Status panel

Stakeholders panel

On the panel from the Stakeholder tab of the Team page a short description of each stakeholder is displayed, when the appropriate stakeholder button is selected.
Team Stakeholders panel

Beamer panel

With the panel from the Beamer tab on the Team page, the beamer (if connected) can be controlled per team. Buttons on this panel manage which beamer screen is displayed. On the right side of this panel a small preview of the actual beamer screen is shown as reference.
  • The Intro screen is used at the start of a project session, and displays all the contributors of the project.
  • The Map screen displays the current state of the map of the selected team. More buttons become available to select current and future map modes, and to select overlay types.
  • The Indicator screen shows the teams' indicators and their actual status and progression.
  • The Score screen displays the score of the team in two different flavors. The Stakeholder Score displays the teams' stakeholders score in a graph. The Team Score also adds a total percentage as a team score. Both panels are convenient during the debriefing stage of a project session, for internal comparison between stakeholders in a team, and between teams' total scores.

Messages panel

The panel of the Messages tab on the Team page allows the session facilitator to send and receive messages. This is most convenient when the project contains non-playable stakeholders that are represented by the facilitator. These non-playable stakeholders often have actions at their disposal, such as land transactions. Also this panel is used for permissions and other requests related to structural upgrades and other renovations of constructions owned by non-playable stakeholders.
Message panel from Team page

Subsidies panel

A specific role the session facilitator has, is the granting of subsidies in the name of non-playable stakeholders, such as the national government. This panel from the Subsidy tab allows the granting of these subsidies. Subsidies can be given, already given subsidies can be selected again, or even revoked.
Team Subsidy panel

Assistant panel

The "Assistant" panel on the Team pages is currently not functional and will be removed in a future version.
Assistant panel on Team page - Not in use!

Basic operations on the Admin Interface

Main article: Project Session
Below some actions are described to better understand the functioning of the Admin Interface. These actions are in the form of basic user scenarios. Prerequisite is that the administration system and all client systems are all booted and logged in to the Tygron Platform, with the proper access rights.

Starting a new project session

Main menu → Multiplayer→ Host→ Start New Session

How to host a new project session:

  1. Log in on the Login panel of the Tygron Platform
  2. Select in main menu, from the Multiplayer section "Host"
  3. Select from the next panel the option "Start New Session"
  4. Select the project to host in a session
  5. Use the drop down menu on the next screen to select the amount of teams
  6. Select the "Start" button to start the Admin Tool
  7. Notice the Admin Interface opens
  8. Assign the waiting clients to the appropriate team(s)
  9. When all players are ready, start the session by selecting the "Play" button on the Global Settings panel


Loading a saved project session

Main menu → Multiplayer→ Host→ Load Saved Session

How to host a saved project session:

  1. Log in on the Login panel of the Tygron Platform
  2. Select in main menu, from the Multiplayer section "Host"
  3. Select from the next panel the option "Load Saved Session"
  4. Select the saved project to host in a session
  5. Notice the Admin Interface opens immediately, as the amount of teams was saved too
  6. Assign the waiting clients to the appropriate team(s)
  7. When all players are ready, start the session by selecting the "Play" button on the Global Settings panel


Saving the project session progression data

Main menu → Multiplayer→ Host

How to save project session data:

  1. When hosting a project, open the Settings panel on the Global Page
  2. Select the Save button, the session progression data is now being saved
  3. Select "OK" on the confirmation message to continue


Ending a project session

Note: Please remember to save first! A confirmation message will be displayed as reminder.
Main menu → Multiplayer→ Host

How to end and exit a project session:

  1. When hosting a session, open the Settings panel on the Global Page
  2. Select the button "Close all sessions and exit"
  3. Select "OK" on the confirmation message