Version 2017.1.0: Difference between revisions

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Version 2017.1.0 is planned for release on Friday December 23th 2016 on preview.tygron.com.
 
GPU grid overlays
 
Version 2017.0.7 was released on December 10th 2016 on engine.tygron.com.


===Improvements===
===Improvements===
* Popups visible in 2D overview map.
* Overlays are being calculated with GPU. Before in the grid calculations were divided over the projectmap as 200x200 cells while the new calcuations are measured in more cels even up to 5000x5000 cels per projectmap. This makes the caluculations much more accurate, more detailed and quicker.
* Overlays can have multiple sub overlays (to prevent too much icons in navigation bar).
* You can add more overlays of the same type. For example, one with the results calculated over a periode of 30 years and one with the results calculated over a periode of 50 years.
* Improved feedback on Excel errors.
* More Overlay attributes are customizable.
* Slightly better roof colors.
* There is a new Average Overlay where you can show the average value of custom set attribute.
* Option to set languages for your project.
* Overlays are now displayed by type. This gives a better overview of the available overlays (e.g. water, traffic)
* Option to transfer all ownership from one stakeholder to another.
* You can extract the values of an overlay to a GeoTiff file. This can be read by any Gispakket like QGIS and AcrGis.
* Multi demolish option now available in multi selection panel.
* The Original and Planned function both give attribute values for overlays, constructions and panels. This makes it possible to give a better impression of the effects of your future plans in comperrison of the original project area.
* Parent structure of Zones is editable.
* The legend get filled by default but is now also costomizable manually.
* Color picker for TQL color statements and Object attributes.
* A new overlay for the heightmap is available. You can choose to include the buildings in the heightmap overlay or only take the service area into account.
* Measure buildings support the new permission Popup.
* The base map is generated by default with physical characteristics like clay, sand and peat that is situated underneath the streets.
* Option to create your own Overlay legend.
* Popups cluster togehter. When you have multiple popups close togehter, it will for a clustered popup when you zoom-out.
* COLOR attribute now has a color picker.
* Popups are costumizable from a excel. For explame, you can set the color. You even make the color fade from red to green based on the improvements you make in your project area.
* Option to set attention flag to panels, attention triggers arrows on screen.
* You can add your own GIS webservice (CSW) to load area's from your own sources.
* The editor panels remain visible during a test run (so you can check values and helps with debugging Excelsheets).
* Import and export via GeoJson is improved. Now you can export buildings, terrains, neighboorhoods, ownership, area's and overlays.
* Loading and removing Area's is accelerated (factor 500 times faster).
* Attach attribute to functions, before you could only attach attributes to buildings.
* A number of GUI enhancements in the editor, wizard and viewer.
* By using TQL request the ID tag of an ID corresponding to a object. This makes it possible to request and use your own indicator name, panel type, etc.
* The popup template is fixed and is applied directly if you are using a template for your project.
* More water ditches can be loaded automatically
* NEW TQL query: LOTPOLYGONS, with this selection you can create a popup that selects an area for example to pointout where there is nuisance. (in Excel visible as 1 [data] and 0 [no data] and the polygons are also stored in popups)
* Terrains can be edited both soil and service ground. Also atrtibutes can be attached (e.g. type "contaminated soil" with an attribute how much pollution there is in the ground.)
* Popups can retrace the outcome (by arrows) of a requested selection based on the polygons in this selectioin and if relevant also activate overlays.
* An option is added to load heightmaps in a higher resolution (0.5m instead of 2.5m).
* Template popups can contain answers that adjust attributes.
* Check the Cache at startup of your project is faster.
* Permission popup shows the results of the requested action on the indicator(s).
* Permission popup runs along all zones (spatial plans) and will provide the outcome in one answer. In the Zone panel all that are included in the request are visible.
* Spatial planning: Only the latest approved plan is used in the project. Sometimes there are as many as 10 plans and before you could also get 10 times the number of zones, often with the same values.
* Video/hardware test is faster and more robust.
* Intel cards support is better.
* Racing conditioning check in excels. If two excels update the same value in the world, the engine now shows an error rather than pick one of the values. This is also a check not two TQL labels refer to the same cell in Excel. NOTE: Please check old projects. It could give errors in excel indicators.
* Added more feedback in the TQL Query window.
* All Zones, Panels, Buildings, Neighborhoods, Areas, Functions can have attributes. This allows you to add more specific details that can be used in the Indicator calculations. These can also be updated via TQL during a session.
* You can now also add Template panels based on TQL/Excel. These template panels can be used to add popups (with a panel) in one click for all Neighborhoods.
* Zones (for permits) and Neighborhoods are now separated.
* Zones are extended with more detail and the permit system can be customized via TQL/Excel for both construction and demolition.
* New Attribute based overlays (e.g. show monumental buildings based on attribute).
* New “Glass” User Interface that looks more up-to-date with latest trends in UI design.
* The Map panel has been replaced with a new navigation panel.  
** That takes up less screen space.
** Allows for more overlay icons.
** Ability to rotate the Camera and zoom in/out faster.
** Action logs fade away after a minute.
* Popup locations are now indicated with arrows directly on the viewport (more prominent).
* New animations during map loading and creation.
* Dialog panels, like function selection, cannot go behind the main interface anymore.
* Disconnect from server panel provides more feedback on “what’s going on”.
* You can now edit your building façade directly from within the editor. This allows you to:
** Move around window positions.
** Change wall color and its texture (stones, glass, etc.).
** Add signs.
* When you have a HD display (1920x1080px) you can render a Cinematic in HD format at maximum render quality (more buildings, smoother shadows, etc.).
* New Excel panel that gives you more overview of all Excels available in the project and the ability to replace Excels much easier.
* Cars render smoother, on busy highways the performance was very poor, this has been improved. Cars also fade in/out at the end of the road.
* Trees are automatically sized to their real world height using AHN data in the Netherlands. They can also be adjusted in height and have small wind movement.
* The terrain colors are most consistent with the rest of the Lighting; this provides a more natural feeling and smoother shadows.
* Improved and more feedback on errors in events (e.g. input error or logic error).
* New SDK version.
* Many new Geo Data sources in the Netherlands, most notably the BGT. These new data sources provide a richer and detail filled environment from the start of your new project.
** BGT: Information about street objects (trees, bicycle racks, etc.), parks, water and much more.
** Ruimtelijke Plannen: is imported automatically for the Zoning. Also used for additional information like the “Monumental Status” of a building.
** Kadastrale kaart: Used to fill in the ownership.  
** INWEVA: Information about the traffic density on Highways.
** BRP: Information about agriculture (e.g. crop type)
** Risicokaart: Information about potentially dangerous objects, like LPG stations.
** Natura 2000: Information about nature reserves.
* Maps do not have to be squares anymore. You can also create a 10km x 1km rectangular map.
* Improved Terrain System, using the OpenGL 4.0 Tessellation feature, provides a much smoother movement over the Map while increasing the visible Elevation detail.
* Buildings can have sections now, to allow multiple heights within the same building (e.g. a garage that is part of the house). This also increases the LOD level of buildings.
* New Polygon System for faster and robust GEO calculations (e.g. intersections) using Quad and STR-Trees.


===Bugs===
===Bugs===
* Conversion script to update older versions.
* Mac support is fixed.
* Several UI bugs.
* More feedback from the Excel sheets about errors.
* Template heightmap fixed.
* Multiple textures and icons are improved.
* Shader bug in Terrain (causes black screen).
* Issues related to ATI maps are resolved. They coused black screens.
* US feet roundoff fixed.
* More smaller bugs are resolved.
* Broken mouse cursor fixed.
* Web panel scrolling fixed.
* Use Esri for basemap color instead of Cyclomedia
* Fixed appearing hover panel.
* Fixed brush set disable/enable
* Fixed global panel
* Fixed picking for underground buildings.
* Fixed TQL query tool for custom attributes
* Activating a Measure does not trigger and exception when already active.
* Several editor testrun related GUI bugs.
* Connection Timeouts when starting a new session or recalculating a large grid are fixed.
* Fixed sloping roofs
* Fixed recognition of bridges in the BGT.
* Fixed Linux & Mac bugs  
* Fixed beamer function.
* Fixed touchscreen/zoom.
* Fixed height tool.


===Performance===
===Performence===
* Higher framerate on low-end systems, resulting is a more responsive interface.
*Overlays are being calculated with GPU. This results in quicker calculations
* Improved grid calculation speed by 20%.
* Again improved the TQL performance.

Latest revision as of 14:19, 20 December 2016

Version 2017.1.0 is planned for release on Friday December 23th 2016 on preview.tygron.com.

Improvements

  • Overlays are being calculated with GPU. Before in the grid calculations were divided over the projectmap as 200x200 cells while the new calcuations are measured in more cels even up to 5000x5000 cels per projectmap. This makes the caluculations much more accurate, more detailed and quicker.
  • You can add more overlays of the same type. For example, one with the results calculated over a periode of 30 years and one with the results calculated over a periode of 50 years.
  • More Overlay attributes are customizable.
  • There is a new Average Overlay where you can show the average value of custom set attribute.
  • Overlays are now displayed by type. This gives a better overview of the available overlays (e.g. water, traffic)
  • You can extract the values of an overlay to a GeoTiff file. This can be read by any Gispakket like QGIS and AcrGis.
  • The Original and Planned function both give attribute values for overlays, constructions and panels. This makes it possible to give a better impression of the effects of your future plans in comperrison of the original project area.
  • The legend get filled by default but is now also costomizable manually.
  • A new overlay for the heightmap is available. You can choose to include the buildings in the heightmap overlay or only take the service area into account.
  • The base map is generated by default with physical characteristics like clay, sand and peat that is situated underneath the streets.
  • Popups cluster togehter. When you have multiple popups close togehter, it will for a clustered popup when you zoom-out.
  • Popups are costumizable from a excel. For explame, you can set the color. You even make the color fade from red to green based on the improvements you make in your project area.
  • You can add your own GIS webservice (CSW) to load area's from your own sources.
  • Import and export via GeoJson is improved. Now you can export buildings, terrains, neighboorhoods, ownership, area's and overlays.
  • Attach attribute to functions, before you could only attach attributes to buildings.
  • By using TQL request the ID tag of an ID corresponding to a object. This makes it possible to request and use your own indicator name, panel type, etc.
  • More water ditches can be loaded automatically
  • Terrains can be edited both soil and service ground. Also atrtibutes can be attached (e.g. type "contaminated soil" with an attribute how much pollution there is in the ground.)
  • An option is added to load heightmaps in a higher resolution (0.5m instead of 2.5m).

Bugs

  • Mac support is fixed.
  • More feedback from the Excel sheets about errors.
  • Multiple textures and icons are improved.
  • Issues related to ATI maps are resolved. They coused black screens.
  • More smaller bugs are resolved.

Performence

  • Overlays are being calculated with GPU. This results in quicker calculations