Event Bundle: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
(Removed redirect to Event#Event Bundle)
Tag: Removed redirect
Line 1: Line 1:
===Event Bundles===
Event bundles are collections of events that can be triggered as one package. The advantage over loose events is that event bundles can be triggered by multiple sources. Event bundles can be used to trigger events at specific points during a [[cinematic]]. Additionally, event bundles can also be added to [[action]] menus of stakeholders. This means that it's possible to provide users with an option, solely to fire events. This can be useful when, for example, they must have the ability to set the [[Water Storage (Indicator)|allowed water level increase]] for an area, to rewatch a cinematic, or to trigger the sending of a predefined message.
It is also possible to create event bundles. Event bundles are collections of events that can be triggered as one package. The advantage over loose events is that event bundles can be triggered by multiple sources. Event bundles can be used to trigger events at specific points during a [[cinematic]]. Additionally, event bundles can also be added to [[action]] menus of stakeholders. This means that it's possible to provide users with an option, solely to fire events. This can be useful when, for example, they must have the ability to set the [[Water Storage (Indicator)|allowed water level increase]] for an area, to rewatch a cinematic, or to trigger the sending of a predefined message.


==Server events and client events==
==Server events and client events==

Revision as of 10:55, 6 October 2022

Event bundles are collections of events that can be triggered as one package. The advantage over loose events is that event bundles can be triggered by multiple sources. Event bundles can be used to trigger events at specific points during a cinematic. Additionally, event bundles can also be added to action menus of stakeholders. This means that it's possible to provide users with an option, solely to fire events. This can be useful when, for example, they must have the ability to set the allowed water level increase for an area, to rewatch a cinematic, or to trigger the sending of a predefined message.

Server events and client events

There are two kinds of events: server events and client events.

Server Events

Main article: Server Events.

Server events are events which are communicated to the server, and may have effects for all stakeholders. An example of this is the activation of a measure. This may affect the 3D world and the indicator scores; changes which are also visible and possibly important to other stakeholders.

Client Events

Main article: Client Events.

Client events are not communicated to the server and and are usually a graphical effect for the stakeholder who triggered the event. Examples of this include flashing an action menu to draw the user's attention, or the visualization of a weather effect.

Adding and removing event bundles

Editor → Future Design (Ribbon tab) → Event Bundles (Ribbon bar)
The Left Panel allows you to add, remove, and select event bundles.

You can create (empty) event bundles, which events can then be added to. An event bundle which does not contain events can be used as any other event bundle, but will have no effects.

How to add an event bundle:
  1. In the ribbon header, select "Stakeholders".
  2. In the ribbon bar, select "Event Bundles".
  3. In the left panel, select "Add".
How to duplicate an event bundle:
  1. In the ribbon header, select "Stakeholders".
  2. In the ribbon bar, select "Event Bundles".
  3. In the left panel, select the event bundle you wish to duplicate.
  4. In the left panel, select "Duplicate".
How to remove an event bundle:
  1. In the ribbon header, select "Stakeholders".
  2. In the ribbon bar, select "Event Bundles".
  3. In the left panel, select the event bundle you wish to remove.
  4. In the left panel, select "Remove".


Adding, removing and editing events

Because events can be added to, and removed from several types of items in a project, please see the respective articles on those items for more information on where to add and remove events. For example, if you wish to add an event to a measure, please see the article on measures. Similarly, for information on how to connect event bundles to elements in a project, please see the respective articles on those elements for more information.

For the exact steps for adding, removing, and changing events, please see Editing Events.