Stakeholder: Difference between revisions
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After reading this page | After reading this page | ||
* you learned what a Stakeholder is | * you've learned what a Stakeholder is | ||
* you learned about Stakeholders in the Tygron Engine | * you've learned about Stakeholders in the Tygron Engine | ||
* you learned about the differences between Stakeholders | * you've learned about the differences between Stakeholders | ||
* you learned which Stakeholders are available | * you've learned which Stakeholders are available | ||
* you've learned how to change existing stakeholders, and how to add or remove stakeholders | |||
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: ''In case a specific unlisted stakeholder is required, for which this option can be customized.'' | : ''In case a specific unlisted stakeholder is required, for which this option can be customized.'' | ||
=== | === What properties do stakeholders have? === | ||
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Revision as of 08:24, 13 August 2014
After reading this page
- you've learned what a Stakeholder is
- you've learned about Stakeholders in the Tygron Engine
- you've learned about the differences between Stakeholders
- you've learned which Stakeholders are available
- you've learned how to change existing stakeholders, and how to add or remove stakeholders
What is a stakeholder?
A stakeholder is a person, group or organization that has interest or concern in a project. Stakeholders can affect or can be affected by the project's actions, objectives and policies. Some examples of key stakeholders are creditors, directors, employees, government (and its agencies), owners (shareholders), suppliers, unions, and the community which the project affects. Not all stakeholders are equal. Customers are entitled to fair trading practices but they are not entitled to the same consideration as employees are.
An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into the inhabitants as they will complain about the impact on parking areas in the neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.
How do stakeholders relate to the Tygron Engine?
The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the 'other side's' interests and concerns. In the Tygron engine, the stakeholder’s interests and concerns are reflected in the Indicators. With Actions a stakeholder can affect the Indicators and thus the game's outcome in a Total Score.
Different stakeholders have different interests and concerns.
As mentioned above, different stakeholders have different interests (indicators) and concerns (importance). In the Tygron Engine each stakeholder is defined by it's indicators, importance and available actions. A Project Developer will prioritize it's profit margin, while a Housing Cooperation will focus on reaching it's housing target and will be less (or not) focused on making any profit. Some stakeholders have a large budget, but lack property in their (ownership) to perform their actions on, others have the tools (Actions) and property, but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective targets of the game.
Which stakeholders are available in the Tygron Engine?
Predefined stakeholders are available in the Tygron Engine. Not all these stakeholders have to be present and not all have to be playable either. Some stakeholders can be present in the game area without actually being playable. This can be, for example, because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. These Non Playable Stakeholders can be represented by a Game Facilitator during a session.
One stakeholder sticks out because this role has direct impact on the other stakeholders; municipality has a specific action to take - building/ zoning permit approval - that has a huge impact on game play for the other participants.
The following stakeholders are available for users to add to their game:
Civilian
- These are the inhabitants of the game area. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.
Company
- This private entity has a profit objective, and is also growing and expanding it's market.
Education
- Educational organizations can have a huge impact on the game area, with, for example, a rising demand for Student Housing and the impact on Quality of Life.
Expert
- Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.
Farmer
- Farms usually occupy a large area and they also have a big impact on their surroundings.
Healthcare
- Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.
Housing Corporation
- Being responsible for enough housing units in the game area, the housing corporation plays a big role in spatial planning.
Municipality
- The municipality is the Stakeholder with the main responsibility for the building permits. They are also in charge of the livibility in the area. The municipality is also responsible for the management of the public spaces, including sewers and roads.
Media
- Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.
Project Developer
- The Project Developer has to make profit by building commercial constructions, such as shops and industry.
Waterboard
- This semi governmental body is responsible for water management in the game area. Usually the waterboard has no property in ownership and needs to negotiate with other stakeholders to be able to perform any actions.
Other Authority
- Sometimes a provincial or national/ federal (or even international) body of authority is also active in the game area.
Other
- In case a specific unlisted stakeholder is required, for which this option can be customized.