Water stress result type (Water Overlay): Difference between revisions
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|description=The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. Ignores water on [[terrain water (Water Overlay)|water terrains]] unless it exceeds [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. | |description=The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. Ignores water on [[terrain water (Water Overlay)|water terrains]] unless it exceeds [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. | ||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
{{Grid Overlay unit display information}} | |||
Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]] attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0. | Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]] attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0. | ||
{{article end | {{article end | ||
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|seealso= | |seealso= | ||
* [[Surface model (Water Overlay)]] | |||
* [[Surface max value result type (Water Overlay)]] | * [[Surface max value result type (Water Overlay)]] | ||
* [[Allowed water increase m (Water Overlay)]] | |||
}} | }} | ||
{{WaterOverlay result nav}} | {{WaterOverlay result nav}} |
Latest revision as of 09:55, 29 January 2024
Icon | Result type | Unit | Mode | Description |
---|---|---|---|---|
WATER_STRESS | m (mm)¹ | Maximum | The amount of water on the surface, similar to SURFACE_MAX_VALUE. Ignores water on water terrains unless it exceeds ALLOWED_WATER_INCREASE_M. |
¹ the units between () are as displayed in the 3D client. If exported to GeoTiff the SI-convention is used: meters (m) and seconds (s).
Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the ALLOWED_WATER_INCREASE_M attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0.