Water stress result type (Water Overlay): Difference between revisions
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* [[Surface model (Water Overlay)]] | |||
* [[Surface max value result type (Water Overlay)]] | * [[Surface max value result type (Water Overlay)]] | ||
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Revision as of 10:43, 10 February 2022
Icon | Result type | Unit | Mode | Description |
---|---|---|---|---|
WATER_STRESS | m (mm)¹ | Maximum | The amount of water on the surface, similar to SURFACE_MAX_VALUE. Ignores water on water terrains unless it exceeds ALLOWED_WATER_INCREASE_M. |
¹ the units between () are as displayed in the 3D client. If exported to GeoTiff the SI-convention is used: meters (m) and seconds (s).
Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the ALLOWED_WATER_INCREASE_M attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0.