Water stress result type (Water Overlay): Difference between revisions
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|The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[terrain water (Water Overlay)|water terrains]], the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the resulting value in those locations will be zero. | |The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[terrain water (Water Overlay)|water terrains]], the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the resulting value in those locations will be zero. | ||
|} | |} | ||
{{ | {{Grid Overlay unit display information}} | ||
==See also== | ==See also== | ||
* [[Surface_max_value_result_type_(Water_Overlay)|Surface max value result type.]] | * [[Surface_max_value_result_type_(Water_Overlay)|Surface max value result type.]] | ||
{{Template:WaterOverlay_result_nav}} | {{Template:WaterOverlay_result_nav}} |
Revision as of 12:53, 25 June 2020
Image | Result type | Unit | Display mode | Description |
---|---|---|---|---|
WATER_STRESS | m (mm)¹ | Maximum | The amount of water on the surface, similar to SURFACE_MAX_VALUE. However, for water terrains, the water level must rise by at least ALLOWED_WATER_INCREASE_M. Otherwise, the resulting value in those locations will be zero. |
¹ the units between () are as displayed in the 3D client. If exported to GeoTiff the SI-convention is used: meters (m) and seconds (s).