Water stress result type (Water Overlay): Difference between revisions
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|The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for {{inlink|Water|water terrains}}, the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the reported value in those locations is 0. | |The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for {{inlink|Water|water terrains}}, the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the reported value in those locations is 0. | ||
|} | |} | ||
==See also== | |||
* [[Surface_max_value_result_type_(Water_Overlay)|Surface max value result type.]] |
Revision as of 16:18, 2 April 2019
Result type | Unit | Display mode | Description |
---|---|---|---|
WATER_STRESS | m (mm)¹ | Maximum | The amount of water on the surface, similar to SURFACE_MAX_VALUE. However, for water terrains, the water level must rise by at least ALLOWED_WATER_INCREASE_M. Otherwise, the reported value in those locations is 0. |